1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-14 20:38:33 +08:00
osu-lazer/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableFlyingRimHit.cs
2020-04-20 13:32:51 +08:00

24 lines
787 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{
public class DrawableFlyingRimHit : DrawableRimHit
{
protected override void CheckForResult(bool userTriggered, double timeOffset)
{
ApplyResult(r => r.Type = HitResult.Good);
}
public DrawableFlyingRimHit(double time, bool isStrong = false)
: base(new IgnoreHit { StartTime = time, IsStrong = isStrong })
{
HitObject.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
}
}
}