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osu-lazer/osu.Game.Rulesets.Taiko/Objects
2023-02-15 14:48:15 +09:00
..
Drawables Merge branch 'master' into maximum-judgement-offset-in-hit-object 2023-02-15 14:48:15 +09:00
BarLine.cs Change bindable properties in all HitObjects to be lazily initialised 2022-07-19 05:39:10 +03:00
DrumRoll.cs Also ignore drum roll strong judgement 2022-09-06 23:26:25 +09:00
DrumRollTick.cs Move MaximumJudgementOffset to HitObject 2023-01-19 21:23:55 +09:00
Hit.cs Change bindable properties in all HitObjects to be lazily initialised 2022-07-19 05:39:10 +03:00
HitType.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
IgnoreHit.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
StrongNestedHitObject.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
Swell.cs Make mod selfcontained 2022-06-19 15:11:12 +02:00
SwellTick.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TaikoHitObject.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TaikoStrongableHitObject.cs Update parameter discards 2022-06-24 21:26:19 +09:00