1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-24 06:43:03 +08:00
osu-lazer/osu.Game.Rulesets.Osu/Skinning/Default/DefaultApproachCircle.cs
2022-11-27 00:00:27 +09:00

50 lines
1.5 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Skinning;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.Skinning.Default
{
public partial class DefaultApproachCircle : SkinnableSprite
{
private readonly IBindable<Color4> accentColour = new Bindable<Color4>();
[Resolved]
private DrawableHitObject drawableObject { get; set; } = null!;
public DefaultApproachCircle()
: base("Gameplay/osu/approachcircle")
{
}
[BackgroundDependencyLoader]
private void load()
{
accentColour.BindTo(drawableObject.AccentColour);
}
protected override void LoadComplete()
{
base.LoadComplete();
accentColour.BindValueChanged(colour => Colour = colour.NewValue, true);
}
protected override Drawable CreateDefault(ISkinComponentLookup lookup)
{
var drawable = base.CreateDefault(lookup);
// Although this is a non-legacy component, osu-resources currently stores approach circle as a legacy-like texture.
// See LegacyApproachCircle for documentation as to why this is required.
drawable.Scale = new Vector2(128 / 118f);
return drawable;
}
}
}