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104 lines
3.1 KiB
C#
104 lines
3.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Timing;
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using osu.Game.Beatmaps;
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using osu.Game.Overlays;
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using osu.Game.Screens.Play;
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using osu.Game.Storyboards.Drawables;
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using osuTK.Graphics;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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[TestFixture]
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public class TestSceneStoryboard : OsuTestScene
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{
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private readonly Container<DrawableStoryboard> storyboardContainer;
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private DrawableStoryboard storyboard;
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[Cached]
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private MusicController musicController = new MusicController();
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[Cached]
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private GameplayClock gameplayClock;
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public TestSceneStoryboard()
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{
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Clock = new FramedClock();
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gameplayClock = new GameplayClock(Clock);
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AddRange(new Drawable[]
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{
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musicController,
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Black,
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},
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storyboardContainer = new Container<DrawableStoryboard>
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{
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RelativeSizeAxes = Axes.Both,
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},
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},
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},
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new NowPlayingOverlay
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{
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Origin = Anchor.TopRight,
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Anchor = Anchor.TopRight,
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State = { Value = Visibility.Visible },
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}
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});
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AddStep("Restart", restart);
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AddToggleStep("Passing", passing =>
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{
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if (storyboard != null) storyboard.Passing = passing;
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});
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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Beatmap.ValueChanged += beatmapChanged;
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}
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private void beatmapChanged(ValueChangedEvent<WorkingBeatmap> e)
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=> loadStoryboard(e.NewValue);
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private void restart()
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{
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var track = Beatmap.Value.Track;
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track.Reset();
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loadStoryboard(Beatmap.Value);
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track.Start();
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}
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private void loadStoryboard(WorkingBeatmap working)
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{
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if (storyboard != null)
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storyboardContainer.Remove(storyboard);
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var decoupledClock = new DecoupleableInterpolatingFramedClock { IsCoupled = true };
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storyboardContainer.Clock = decoupledClock;
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storyboard = working.Storyboard.CreateDrawable(Beatmap.Value);
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storyboard.Passing = false;
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storyboardContainer.Add(storyboard);
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decoupledClock.ChangeSource(working.Track);
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}
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}
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}
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