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50 lines
1.9 KiB
C#
50 lines
1.9 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Screens.Edit.Compose.Components;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Edit
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{
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public class OsuSelectionHandler : SelectionHandler
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{
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public override bool HandleMovement(MoveSelectionEvent moveEvent)
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{
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Vector2 minPosition = new Vector2(float.MaxValue, float.MaxValue);
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Vector2 maxPosition = new Vector2(float.MinValue, float.MinValue);
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// Go through all hitobjects to make sure they would remain in the bounds of the editor after movement, before any movement is attempted
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foreach (var h in SelectedHitObjects.OfType<OsuHitObject>())
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{
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if (h is Spinner)
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{
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// Spinners don't support position adjustments
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continue;
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}
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// Stacking is not considered
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minPosition = Vector2.ComponentMin(minPosition, Vector2.ComponentMin(h.EndPosition + moveEvent.InstantDelta, h.Position + moveEvent.InstantDelta));
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maxPosition = Vector2.ComponentMax(maxPosition, Vector2.ComponentMax(h.EndPosition + moveEvent.InstantDelta, h.Position + moveEvent.InstantDelta));
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}
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if (minPosition.X < 0 || minPosition.Y < 0 || maxPosition.X > DrawWidth || maxPosition.Y > DrawHeight)
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return false;
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foreach (var h in SelectedHitObjects.OfType<OsuHitObject>())
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{
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if (h is Spinner)
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{
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// Spinners don't support position adjustments
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continue;
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}
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h.Position += moveEvent.InstantDelta;
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}
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return true;
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}
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}
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}
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