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Backgrounds
Fix switching storyboard mode not triggering a reload
2021-06-07 17:32:04 +09:00
Edit
Merge branch 'master' into editor-exit-stability
2021-05-30 23:03:50 +02:00
Import
Apply ConfigureAwait changes to game side
2021-03-08 14:36:35 +09:00
Menu
Merge branch 'master' into editor-exit-stability
2021-05-28 14:32:32 +09:00
OnlinePlay
Change the way Score
is initialised in Player
to better lend to population of metadata
2021-06-02 15:44:04 +09:00
Play
Move empty window check to bar error meter
2021-06-07 13:16:07 +02:00
Ranking
Combine and move const
closer to usage
2021-05-19 18:09:46 +09:00
Select
Merge branch 'master' into autoplay-pause-support
2021-06-03 13:26:00 +09:00
Spectate
Fix spectator crashing when converting mania replay frames
2021-05-31 19:24:22 +09:00
BackgroundScreen.cs
Fix potential cross-thread drawable mutation in IntroTriangles
2021-03-08 13:30:07 +09:00
BackgroundScreenStack.cs
IHandlePresentBeatmap.cs
Remove explicit public definition
2021-03-03 19:03:45 +09:00
IHasSubScreenStack.cs
Add the ability for PerformFromMenuRunner to inspect nested screen stacks
2021-02-19 17:58:04 +09:00
IOsuScreen.cs
Extract UserActivity logic to OsuGame.
2020-11-08 12:29:52 +01:00
Loader.cs
Add original sprite and visualiser
2020-06-02 21:06:41 +02:00
OsuScreen.cs
Initial sample + samplechannel rework
2021-01-19 17:11:40 +09:00
OsuScreenDependencies.cs
OsuScreenStack.cs
ScorePresentType.cs
Update class exclusion for dynamic compilation
2020-09-04 20:41:08 +09:00
ScreenWhiteBox.cs
Show a message when attempting to customisse a screen which doesn't support it
2021-05-11 18:39:15 +09:00
StartupScreen.cs
Cast base immutable bindable to mutable for testing purposes and make InitialOverlayActivationMode property protected
2020-08-31 11:26:55 +02:00