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mirror of https://github.com/ppy/osu.git synced 2024-11-11 10:18:22 +08:00
osu-lazer/osu.Game.Rulesets.Taiko/UI
2024-02-02 21:00:28 +09:00
..
BarLinePlayfield.cs Partial everything 2022-11-27 00:00:27 +09:00
DrawableTaikoJudgement.cs Partial everything 2022-11-27 00:00:27 +09:00
DrawableTaikoMascot.cs Partial everything 2022-11-27 00:00:27 +09:00
DrawableTaikoRuleset.cs Rewrite time range computation logic to be completely based on stable code 2024-01-29 21:26:36 +03:00
DrumRollHitContainer.cs Partial everything 2022-11-27 00:00:27 +09:00
DrumSamplePlayer.cs Use new IGameplayClock.IsRewinding member 2023-07-08 18:29:49 +02:00
DrumSampleTriggerSource.cs Remove outdated TODO 2023-07-05 18:44:27 +09:00
DrumTouchInputArea.cs Update R# + fix inspections 2024-02-02 21:00:28 +09:00
HitExplosion.cs Partial everything 2022-11-27 00:00:27 +09:00
HitExplosionPool.cs Partial everything 2022-11-27 00:00:27 +09:00
IAnimatableHitExplosion.cs Apply NRT to many taiko classes 2022-11-02 17:15:25 +09:00
InputDrum.cs Define constant input drum width for osu!taiko 2024-01-20 01:46:15 +03:00
KiaiHitExplosion.cs Partial everything 2022-11-27 00:00:27 +09:00
PlayfieldBackgroundLeft.cs Partial everything 2022-11-27 00:00:27 +09:00
PlayfieldBackgroundRight.cs Partial everything 2022-11-27 00:00:27 +09:00
TaikoHitTarget.cs Partial everything 2022-11-27 00:00:27 +09:00
TaikoMascotAnimation.cs Partial everything 2022-11-27 00:00:27 +09:00
TaikoMascotAnimationState.cs Apply NRT to many taiko classes 2022-11-02 17:15:25 +09:00
TaikoPlayfield.cs Change taiko hit position to always match stable 2024-01-20 01:53:39 +03:00
TaikoPlayfieldAdjustmentContainer.cs Rewrite time range computation logic to be completely based on stable code 2024-01-29 21:26:36 +03:00
TaikoReplayRecorder.cs Partial everything 2022-11-27 00:00:27 +09:00