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osu-lazer/osu.Game/Screens
Dan Balasescu 4ad20ccd8b
Merge pull request #7754 from peppy/screen-under-timeline
Make editor screens display below timeline
2020-02-08 00:47:20 +09:00
..
Backgrounds Use Bindable{Float,Double}s everywhere 2020-02-01 22:50:29 +01:00
Charts Fix remaining issues 2019-02-28 13:31:40 +09:00
Edit Make editor screens display below timeline 2020-02-07 18:23:59 +09:00
Menu Move combo colours to GlobalSkinColours 2020-02-07 14:58:07 +09:00
Multi Fix test regression 2020-02-06 14:28:09 +09:00
Play Update the windows platform offset to match stable 2020-02-07 17:51:38 +09:00
Ranking Use ScoreInfo.DisplayAccuracy everywhere 2020-02-03 22:11:36 +07:00
Select Simplify the way multiple subscreens handle their disable states via a custom stack 2020-02-06 14:22:01 +09:00
BackgroundScreen.cs Add triangles intro 2019-08-09 20:05:28 +09:00
BackgroundScreenStack.cs Turn on warnings, resolve issues 2019-04-25 17:36:17 +09:00
IOsuScreen.cs Allow screen to specify whether to apply audio rate adjustments from mods 2019-11-15 13:47:14 +09:00
Loader.cs Update MathUtils namespace usages 2020-01-09 13:43:44 +09:00
OsuScreen.cs Ensure OsuScreen level leases are taken out synchronously 2020-01-31 19:10:44 +09:00
OsuScreenDependencies.cs Fix OsuScreenDependencies not caching non-leased versions 2019-12-13 20:05:54 +09:00
OsuScreenStack.cs Simplify the way multiple subscreens handle their disable states via a custom stack 2020-02-06 14:22:01 +09:00
ScreenWhiteBox.cs .NET Standard 2.1 implements Math.Clamp , use it instead of MathHelper.Clamp from osuTK. 2019-11-20 13:37:47 +01:00
StartupScreen.cs Allow screen to specify whether to apply audio rate adjustments from mods 2019-11-15 13:47:14 +09:00