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osu-lazer/osu.Game/Screens/Edit/EditorScreen.cs
2018-11-06 18:28:22 +09:00

52 lines
1.4 KiB
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
namespace osu.Game.Screens.Edit
{
/// <summary>
/// TODO: eventually make this inherit Screen and add a local scren stack inside the Editor.
/// </summary>
public class EditorScreen : Container
{
protected readonly IBindable<WorkingBeatmap> Beatmap = new Bindable<WorkingBeatmap>();
protected override Container<Drawable> Content => content;
private readonly Container content;
public EditorScreen()
{
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
RelativeSizeAxes = Axes.Both;
InternalChild = content = new Container { RelativeSizeAxes = Axes.Both };
}
[BackgroundDependencyLoader]
private void load(IBindableBeatmap beatmap)
{
Beatmap.BindTo(beatmap);
}
protected override void LoadComplete()
{
base.LoadComplete();
this.FadeTo(0)
.Then()
.FadeTo(1f, 250, Easing.OutQuint);
}
public void Exit()
{
this.FadeOut(250).Expire();
}
}
}