mirror of
https://github.com/ppy/osu.git
synced 2024-11-17 13:12:56 +08:00
70 lines
2.5 KiB
C#
70 lines
2.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System.Collections.Generic;
|
|
using osu.Framework.Allocation;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Rulesets.Objects.Drawables;
|
|
using osu.Game.Rulesets.Taiko.Objects;
|
|
using osu.Game.Rulesets.Taiko.Objects.Drawables;
|
|
using osu.Game.Rulesets.UI;
|
|
using osu.Game.Rulesets.Taiko.Replays;
|
|
using osu.Framework.Input;
|
|
using osu.Game.Configuration;
|
|
using osu.Game.Input.Handlers;
|
|
using osu.Game.Replays;
|
|
using osu.Game.Rulesets.Mods;
|
|
using osu.Game.Rulesets.Objects;
|
|
using osu.Game.Rulesets.UI.Scrolling;
|
|
|
|
namespace osu.Game.Rulesets.Taiko.UI
|
|
{
|
|
public class DrawableTaikoRuleset : DrawableScrollingRuleset<TaikoHitObject>
|
|
{
|
|
protected override ScrollVisualisationMethod VisualisationMethod => ScrollVisualisationMethod.Overlapping;
|
|
|
|
protected override bool UserScrollSpeedAdjustment => false;
|
|
|
|
public DrawableTaikoRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null)
|
|
: base(ruleset, beatmap, mods)
|
|
{
|
|
Direction.Value = ScrollingDirection.Left;
|
|
TimeRange.Value = 7000;
|
|
}
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load()
|
|
{
|
|
new BarLineGenerator<BarLine>(Beatmap).BarLines.ForEach(bar => Playfield.Add(bar.Major ? new DrawableBarLineMajor(bar) : new DrawableBarLine(bar)));
|
|
}
|
|
|
|
public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new TaikoPlayfieldAdjustmentContainer();
|
|
|
|
protected override PassThroughInputManager CreateInputManager() => new TaikoInputManager(Ruleset.RulesetInfo);
|
|
|
|
protected override Playfield CreatePlayfield() => new TaikoPlayfield(Beatmap.ControlPointInfo);
|
|
|
|
public override DrawableHitObject<TaikoHitObject> CreateDrawableRepresentation(TaikoHitObject h)
|
|
{
|
|
switch (h)
|
|
{
|
|
case CentreHit centreHit:
|
|
return new DrawableCentreHit(centreHit);
|
|
|
|
case RimHit rimHit:
|
|
return new DrawableRimHit(rimHit);
|
|
|
|
case DrumRoll drumRoll:
|
|
return new DrawableDrumRoll(drumRoll);
|
|
|
|
case Swell swell:
|
|
return new DrawableSwell(swell);
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new TaikoFramedReplayInputHandler(replay);
|
|
}
|
|
}
|