1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-21 11:52:55 +08:00
osu-lazer/osu.Game/Rulesets/Edit/Checks/CheckMutedObjects.cs

159 lines
6.4 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Utils;
using osu.Game.Rulesets.Edit.Checks.Components;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
namespace osu.Game.Rulesets.Edit.Checks
{
public class CheckMutedObjects : ICheck
{
/// <summary>
/// Volume percentages lower than or equal to this are typically inaudible.
/// </summary>
private const int muted_threshold = 5;
/// <summary>
/// Volume percentages lower than or equal to this can sometimes be inaudible depending on sample used and music volume.
/// </summary>
private const int low_volume_threshold = 20;
private enum EdgeType
{
Head,
Repeat,
Tail,
None
}
public CheckMetadata Metadata { get; } = new CheckMetadata(CheckCategory.Audio, "Low volume hitobjects");
public IEnumerable<IssueTemplate> PossibleTemplates => new IssueTemplate[]
{
new IssueTemplateMutedActive(this),
new IssueTemplateLowVolumeActive(this),
new IssueTemplateMutedPassive(this)
};
public IEnumerable<Issue> Run(BeatmapVerifierContext context)
{
foreach (var hitObject in context.Beatmap.HitObjects)
{
// Worth keeping in mind: The samples of an object always play at its end time.
// Objects like spinners have no sound at its start because of this, while hold notes have nested objects to accomplish this.
foreach (var nestedHitObject in hitObject.NestedHitObjects)
{
foreach (var issue in getVolumeIssues(hitObject, nestedHitObject))
yield return issue;
}
foreach (var issue in getVolumeIssues(hitObject))
yield return issue;
}
}
private IEnumerable<Issue> getVolumeIssues(HitObject hitObject, HitObject sampledHitObject = null)
{
sampledHitObject ??= hitObject;
if (!sampledHitObject.Samples.Any())
yield break;
// Samples that allow themselves to be overridden by control points have a volume of 0.
int maxVolume = sampledHitObject.Samples.Max(sample => sample.Volume > 0 ? sample.Volume : sampledHitObject.SampleControlPoint.SampleVolume);
double samplePlayTime = sampledHitObject.GetEndTime();
EdgeType edgeType = getEdgeAtTime(hitObject, samplePlayTime);
// We only care about samples played on the edges of objects, not ones like spinnerspin or slidertick.
if (edgeType == EdgeType.None)
yield break;
string postfix = hitObject is IHasDuration ? edgeType.ToString().ToLower() : null;
if (maxVolume <= muted_threshold)
{
if (edgeType == EdgeType.Head)
yield return new IssueTemplateMutedActive(this).Create(hitObject, maxVolume / 100f, sampledHitObject.GetEndTime(), postfix);
else
yield return new IssueTemplateMutedPassive(this).Create(hitObject, maxVolume / 100f, sampledHitObject.GetEndTime(), postfix);
}
else if (maxVolume <= low_volume_threshold && edgeType == EdgeType.Head)
{
yield return new IssueTemplateLowVolumeActive(this).Create(hitObject, maxVolume / 100f, sampledHitObject.GetEndTime(), postfix);
}
}
private EdgeType getEdgeAtTime(HitObject hitObject, double time)
{
if (Precision.AlmostEquals(time, hitObject.StartTime, 1f))
return EdgeType.Head;
if (Precision.AlmostEquals(time, hitObject.GetEndTime(), 1f))
return EdgeType.Tail;
if (hitObject is IHasRepeats hasRepeats)
{
double spanDuration = hasRepeats.Duration / hasRepeats.SpanCount();
if (spanDuration <= 0)
// Prevents undefined behaviour in cases like where zero/negative-length sliders/hold notes exist.
return EdgeType.None;
double spans = (time - hitObject.StartTime) / spanDuration;
double acceptableDifference = 1 / spanDuration; // 1 ms of acceptable difference, as with head/tail above.
if (Precision.AlmostEquals(spans, Math.Ceiling(spans), acceptableDifference) ||
Precision.AlmostEquals(spans, Math.Floor(spans), acceptableDifference))
{
return EdgeType.Repeat;
}
}
return EdgeType.None;
}
public abstract class IssueTemplateMuted : IssueTemplate
{
protected IssueTemplateMuted(ICheck check, IssueType type, string unformattedMessage)
: base(check, type, unformattedMessage)
{
}
public Issue Create(HitObject hitobject, double volume, double time, string postfix = "")
{
string objectName = hitobject.GetType().Name;
if (!string.IsNullOrEmpty(postfix))
objectName += " " + postfix;
return new Issue(hitobject, this, objectName, volume) { Time = time };
}
}
public class IssueTemplateMutedActive : IssueTemplateMuted
{
public IssueTemplateMutedActive(ICheck check)
: base(check, IssueType.Problem, "{0} has a volume of {1:0%}. Clickable objects must have clearly audible feedback.")
{
}
}
public class IssueTemplateLowVolumeActive : IssueTemplateMuted
{
public IssueTemplateLowVolumeActive(ICheck check)
: base(check, IssueType.Warning, "{0} has a volume of {1:0%}, ensure this is audible.")
{
}
}
public class IssueTemplateMutedPassive : IssueTemplateMuted
{
public IssueTemplateMutedPassive(ICheck check)
: base(check, IssueType.Negligible, "{0} has a volume of {1:0%}, ensure there is no distinct sound here in the song if inaudible.")
{
}
}
}
}