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62 lines
2.4 KiB
C#
62 lines
2.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Configuration;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Overlays.Settings;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Judgements;
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namespace osu.Game.Rulesets.Mods
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{
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public class ModAccuracyChallenge : ModFailCondition
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{
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public override string Name => "Accuracy Challenge";
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public override string Acronym => "AC";
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public override string Description => "Fail the map if you don't maintain a certain accuracy.";
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public override IconUsage? Icon => FontAwesome.Solid.Calculator;
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public override ModType Type => ModType.DifficultyIncrease;
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public override double ScoreMultiplier => 1.0;
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public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(ModEasyWithExtraLives), typeof(ModPerfect) }).ToArray();
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public override bool RequiresConfiguration => false;
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[SettingSource("Minimum accuracy", "Trigger a failure if your accuracy goes below this value.", SettingControlType = typeof(SettingsSlider<double, PercentSlider>))]
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public BindableNumber<double> MinimumAccuracy { get; } = new BindableDouble
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{
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MinValue = 0.01,
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MaxValue = 1,
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Precision = 0.01,
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Default = 0.9,
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Value = 0.9,
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};
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private double baseScore;
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private double maxBaseScore;
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private double accuracy => maxBaseScore > 0 ? baseScore / maxBaseScore : 1;
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protected override bool FailCondition(HealthProcessor healthProcessor, JudgementResult result)
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{
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// accuracy calculation logic taken from `ScoreProcessor`. should be updated here if the formula ever changes.
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if (!result.Type.IsScorable() || result.Type.IsBonus())
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return false;
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baseScore += result.Type.IsHit() ? result.Judgement.NumericResultFor(result) : 0;
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maxBaseScore += result.Judgement.MaxNumericResult;
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return accuracy < MinimumAccuracy.Value;
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}
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}
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public class PercentSlider : OsuSliderBar<double>
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{
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public PercentSlider()
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{
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DisplayAsPercentage = true;
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}
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}
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}
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