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mirror of https://github.com/ppy/osu.git synced 2024-11-14 20:38:33 +08:00
osu-lazer/osu.Game/Storyboards
2023-07-13 22:13:40 +09:00
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Drawables Change IBeatSyncProvider.Clock to always be non-null 2023-07-13 22:13:40 +09:00
CommandLoop.cs Automated pass 2023-06-24 01:00:03 +09:00
CommandTimeline.cs Fix incorrect handling of storyboard events with end_time before start_time 2022-11-07 12:25:36 +09:00
CommandTimelineGroup.cs Automated pass 2023-06-24 01:00:03 +09:00
CommandTrigger.cs Automated pass 2023-06-24 01:00:03 +09:00
IStoryboardElement.cs Automated pass 2023-06-24 01:00:03 +09:00
IStoryboardElementWithDuration.cs Automated pass 2023-06-24 01:00:03 +09:00
Storyboard.cs Use MaxBy in all locations that can and update inspection level to match dotnet-build 2022-12-19 16:47:10 +09:00
StoryboardAnimation.cs Apply NRT to some storyboard classes 2023-04-25 14:30:01 +09:00
StoryboardExtensions.cs Automated pass 2023-06-24 01:00:03 +09:00
StoryboardLayer.cs Automated pass 2023-06-24 01:00:03 +09:00
StoryboardSample.cs Automated pass 2023-06-24 01:00:03 +09:00
StoryboardSprite.cs Add second definition of EndTime for storyboard elements to account for loops in lifetime 2023-04-25 15:22:11 +09:00
StoryboardVideo.cs Automated pass 2023-06-24 01:00:03 +09:00
StoryboardVideoLayer.cs Automated pass 2023-06-24 01:00:03 +09:00