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osu-lazer/osu.Game/Rulesets/Replays
ekrctb 57ba7b7cbb Partially revert the changes of CurrentFrame and NextFrame for compatibility
Making those always non-null is postponed as when a replay's frame contains keypress the behavior is changed.
Previously, the key is pressed at the time of the first frame. But using non-null frames means the key is pressed at negative infinity.
However, I think the new way of always using non-null frames makes the client code so I plan to bundle the change to more breaking changes.
2021-04-13 15:55:23 +09:00
..
Types Rename conversion methods for clarity 2020-03-25 20:21:34 +09:00
AutoGenerator.cs Add a sane key up delay to relax mod 2020-02-14 17:13:50 +09:00
FramedReplayInputHandler.cs Partially revert the changes of CurrentFrame and NextFrame for compatibility 2021-04-13 15:55:23 +09:00
IAutoGenerator.cs Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
ReplayFrame.cs Setup all spectator model classes for MessagePack 2021-01-26 16:39:35 +09:00