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Making those always non-null is postponed as when a replay's frame contains keypress the behavior is changed. Previously, the key is pressed at the time of the first frame. But using non-null frames means the key is pressed at negative infinity. However, I think the new way of always using non-null frames makes the client code so I plan to bundle the change to more breaking changes. |
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Types | ||
AutoGenerator.cs | ||
FramedReplayInputHandler.cs | ||
IAutoGenerator.cs | ||
ReplayFrame.cs |