1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-25 15:32:56 +08:00
osu-lazer/osu.Game/Rulesets/Edit/SnapResult.cs
2020-05-25 19:33:03 +09:00

34 lines
953 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.UI;
using osuTK;
namespace osu.Game.Rulesets.Edit
{
/// <summary>
/// The result of a position/time snapping process.
/// </summary>
public class SnapResult
{
/// <summary>
/// The screen space position, potentially altered for snapping.
/// </summary>
public Vector2 ScreenSpacePosition;
/// <summary>
/// The resultant time for snapping, if a value could be attained.
/// </summary>
public double? Time;
public readonly Playfield Playfield;
public SnapResult(Vector2 screenSpacePosition, double? time, Playfield playfield = null)
{
ScreenSpacePosition = screenSpacePosition;
Time = time;
Playfield = playfield;
}
}
}