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osu-lazer/osu.Game/Overlays/BeatmapSet/SuccessRate.cs

134 lines
4.6 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Extensions.LocalisationExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Localisation;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Resources.Localisation.Web;
using osu.Game.Screens.Select.Details;
namespace osu.Game.Overlays.BeatmapSet
{
public class SuccessRate : Container
{
protected readonly FailRetryGraph Graph;
private readonly FillFlowContainer header;
private readonly SuccessRatePercentage successPercent;
private readonly Bar successRate;
private readonly Container percentContainer;
private APIBeatmap beatmap;
public APIBeatmap Beatmap
{
get => beatmap;
set
{
if (value == beatmap) return;
beatmap = value;
updateDisplay();
}
}
private void updateDisplay()
{
int passCount = beatmap?.PassCount ?? 0;
int playCount = beatmap?.PlayCount ?? 0;
float rate = playCount != 0 ? (float)passCount / playCount : 0;
successPercent.Text = rate.ToLocalisableString(@"0.#%");
successPercent.TooltipText = $"{passCount} / {playCount}";
successRate.Length = rate;
percentContainer.ResizeWidthTo(successRate.Length, 250, Easing.InOutCubic);
Graph.FailTimes = beatmap?.FailTimes;
}
public SuccessRate()
{
Children = new Drawable[]
{
header = new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Children = new Drawable[]
{
new OsuSpriteText
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Text = BeatmapsetsStrings.ShowInfoSuccessRate,
Font = OsuFont.GetFont(size: 12)
},
successRate = new Bar
{
RelativeSizeAxes = Axes.X,
Height = 5,
Margin = new MarginPadding { Top = 5 },
},
percentContainer = new Container
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Width = 0f,
Child = successPercent = new SuccessRatePercentage
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopCentre,
Font = OsuFont.GetFont(size: 12),
},
},
new OsuSpriteText
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Text = BeatmapsetsStrings.ShowInfoPointsOfFailure,
Font = OsuFont.GetFont(size: 12),
Margin = new MarginPadding { Vertical = 20 },
},
},
},
Graph = new FailRetryGraph
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
RelativeSizeAxes = Axes.Both,
},
};
}
[BackgroundDependencyLoader]
private void load(OsuColour colours, OverlayColourProvider colourProvider)
{
successRate.AccentColour = colours.Green;
successRate.BackgroundColour = colourProvider.Background6;
updateDisplay();
}
protected override void UpdateAfterChildren()
{
base.UpdateAfterChildren();
Graph.Padding = new MarginPadding { Top = header.DrawHeight };
}
private class SuccessRatePercentage : OsuSpriteText, IHasTooltip
{
public LocalisableString TooltipText { get; set; }
}
}
}