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mirror of https://github.com/ppy/osu.git synced 2024-12-16 21:02:55 +08:00
osu-lazer/osu.Game/Online/RealtimeMultiplayer
2020-12-09 15:59:13 +09:00
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AlreadyInRoomException.cs Change exceptions which should be returned to the user to HubException type 2020-12-09 14:46:44 +09:00
IMultiplayerClient.cs Fix typo in IMultiplayerClient xmldoc 2020-12-09 12:03:52 +09:00
IMultiplayerServer.cs Add missing licence headers 2020-12-09 12:17:37 +09:00
InvalidStateChangeException.cs Change exceptions which should be returned to the user to HubException type 2020-12-09 14:46:44 +09:00
InvalidStateException.cs Also make InvalidStateException serializable 2020-12-09 15:59:13 +09:00
LockUntilDisposal.cs Change locking mechanism for multiplayer rooms to use using-disposal pattern 2020-12-08 20:43:18 +09:00
MultiplayerRoom.cs Add JsonConstructor specs to allow for correct deserialization of readonly fields 2020-12-09 15:05:57 +09:00
MultiplayerRoomSettings.cs Remove Empty() implementation for RoomSettings until otherwise necessary 2020-12-09 12:12:03 +09:00
MultiplayerRoomState.cs Document room states and remove unnecessary WaitingForResults state 2020-12-08 20:43:18 +09:00
MultiplayerRoomUser.cs Add JsonConstructor specs to allow for correct deserialization of readonly fields 2020-12-09 15:05:57 +09:00
MultiplayerUserState.cs Add note about LoadRequested only being sent to a subset of room users 2020-12-08 20:43:18 +09:00
NotHostException.cs Change exceptions which should be returned to the user to HubException type 2020-12-09 14:46:44 +09:00
NotJoinedRoomException.cs Change exceptions which should be returned to the user to HubException type 2020-12-09 14:46:44 +09:00