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osu-lazer/osu.Game/Screens/Ranking/Expanded/TotalScoreCounter.cs

46 lines
1.6 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Screens.Ranking.Expanded.Accuracy;
using osuTK;
namespace osu.Game.Screens.Ranking.Expanded
{
/// <summary>
/// A counter for the player's total score to be displayed in the <see cref="ExpandedPanelMiddleContent"/>.
/// </summary>
public class TotalScoreCounter : RollingCounter<long>
{
protected override double RollingDuration => AccuracyCircle.ACCURACY_TRANSFORM_DURATION;
protected override Easing RollingEasing => AccuracyCircle.ACCURACY_TRANSFORM_EASING;
public TotalScoreCounter()
{
// Todo: AutoSize X removed here due to https://github.com/ppy/osu-framework/issues/3369
AutoSizeAxes = Axes.Y;
RelativeSizeAxes = Axes.X;
}
protected override string FormatCount(long count) => count.ToString("N0");
protected override OsuSpriteText CreateSpriteText()
{
var spriteText = base.CreateSpriteText();
spriteText.Anchor = Anchor.TopCentre;
spriteText.Origin = Anchor.TopCentre;
spriteText.Font = OsuFont.Torus.With(size: 60, weight: FontWeight.Light, fixedWidth: true);
spriteText.Spacing = new Vector2(-5, 0);
return spriteText;
}
public override void Increment(long amount)
=> Current.Value += amount;
}
}