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315 lines
15 KiB
C#
315 lines
15 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using NUnit.Framework;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Events;
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using osu.Framework.Utils;
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using osu.Game.Graphics.Cursor;
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using osu.Game.Graphics.Sprites;
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using osuTK;
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using osuTK.Graphics;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.UserInterface
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{
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[TestFixture]
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public partial class TestSceneCursors : OsuManualInputManagerTestScene
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{
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private readonly GlobalCursorDisplay globalCursorDisplay;
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private readonly CustomCursorBox[] cursorBoxes = new CustomCursorBox[6];
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public TestSceneCursors()
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{
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Child = globalCursorDisplay = new GlobalCursorDisplay
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{
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RelativeSizeAxes = Axes.Both,
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Children = new[]
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{
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// Middle user
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cursorBoxes[0] = new CustomCursorBox(Color4.Green)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Size = new Vector2(0.5f),
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},
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// Top-left user
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cursorBoxes[1] = new CustomCursorBox(Color4.Blue)
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{
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RelativeSizeAxes = Axes.Both,
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Size = new Vector2(0.4f)
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},
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// Bottom-right user
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cursorBoxes[2] = new CustomCursorBox(Color4.Red)
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{
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Anchor = Anchor.BottomRight,
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Origin = Anchor.BottomRight,
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RelativeSizeAxes = Axes.Both,
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Size = new Vector2(0.4f)
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},
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// Bottom-left local
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cursorBoxes[3] = new CustomCursorBox(Color4.Magenta, false)
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{
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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RelativeSizeAxes = Axes.Both,
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Size = new Vector2(0.4f)
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},
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// Top-right local
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cursorBoxes[4] = new CustomCursorBox(Color4.Cyan, false)
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{
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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RelativeSizeAxes = Axes.Both,
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Size = new Vector2(0.4f)
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},
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// Left-local
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cursorBoxes[5] = new CustomCursorBox(Color4.Yellow, false)
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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RelativeSizeAxes = Axes.Both,
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Size = new Vector2(0.2f, 1),
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},
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}
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};
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AddToggleStep("Smooth transitions", b => cursorBoxes.ForEach(box => box.SmoothTransition = b));
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}
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[SetUp]
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public void SetUp() => Schedule(moveOut);
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/// <summary>
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/// -- Green Box --
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/// Tests whether hovering in and out of a drawable that provides the user cursor (green)
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/// results in the correct visibility state for that cursor.
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/// </summary>
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[Test]
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public void TestUserCursor()
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{
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AddStep("Move to green area", () => InputManager.MoveMouseTo(cursorBoxes[0]));
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AddAssert("Check green cursor visible", () => checkVisible(cursorBoxes[0].Cursor));
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AddAssert("Check green cursor at mouse", () => checkAtMouse(cursorBoxes[0].Cursor));
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AddStep("Move out", moveOut);
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AddAssert("Check green cursor invisible", () => !checkVisible(cursorBoxes[0].Cursor));
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AddAssert("Check global cursor visible", () => checkVisible(globalCursorDisplay.MenuCursor));
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}
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/// <summary>
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/// -- Purple Box --
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/// Tests whether hovering in and out of a drawable that provides a local cursor (purple)
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/// results in the correct visibility and state for that cursor.
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/// </summary>
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[Test]
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public void TestLocalCursor()
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{
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AddStep("Move to purple area", () => InputManager.MoveMouseTo(cursorBoxes[3]));
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AddAssert("Check purple cursor visible", () => checkVisible(cursorBoxes[3].Cursor));
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AddAssert("Check purple cursor at mouse", () => checkAtMouse(cursorBoxes[3].Cursor));
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AddAssert("Check global cursor visible", () => checkVisible(globalCursorDisplay.MenuCursor));
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AddAssert("Check global cursor at mouse", () => checkAtMouse(globalCursorDisplay.MenuCursor));
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AddStep("Move out", moveOut);
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AddAssert("Check purple cursor visible", () => checkVisible(cursorBoxes[3].Cursor));
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AddAssert("Check global cursor visible", () => checkVisible(globalCursorDisplay.MenuCursor));
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}
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/// <summary>
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/// -- Blue-Green Box Boundary --
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/// Tests whether overriding a user cursor (green) with another user cursor (blue)
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/// results in the correct visibility and states for the cursors.
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/// </summary>
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[Test]
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public void TestUserCursorOverride()
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{
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AddStep("Move to blue-green boundary", () => InputManager.MoveMouseTo(cursorBoxes[1].ScreenSpaceDrawQuad.BottomRight - new Vector2(10)));
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AddAssert("Check blue cursor visible", () => checkVisible(cursorBoxes[1].Cursor));
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AddAssert("Check green cursor invisible", () => !checkVisible(cursorBoxes[0].Cursor));
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AddAssert("Check blue cursor at mouse", () => checkAtMouse(cursorBoxes[1].Cursor));
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AddStep("Move out", moveOut);
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AddAssert("Check blue cursor not visible", () => !checkVisible(cursorBoxes[1].Cursor));
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AddAssert("Check green cursor not visible", () => !checkVisible(cursorBoxes[0].Cursor));
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}
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/// <summary>
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/// -- Yellow-Purple Box Boundary --
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/// Tests whether multiple local cursors (purple + yellow) may be visible and at the mouse position at the same time.
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/// </summary>
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[Test]
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public void TestMultipleLocalCursors()
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{
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AddStep("Move to yellow-purple boundary", () => InputManager.MoveMouseTo(cursorBoxes[5].ScreenSpaceDrawQuad.BottomRight - new Vector2(10)));
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AddAssert("Check purple cursor visible", () => checkVisible(cursorBoxes[3].Cursor));
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AddAssert("Check purple cursor at mouse", () => checkAtMouse(cursorBoxes[3].Cursor));
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AddAssert("Check yellow cursor visible", () => checkVisible(cursorBoxes[5].Cursor));
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AddAssert("Check yellow cursor at mouse", () => checkAtMouse(cursorBoxes[5].Cursor));
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AddStep("Move out", moveOut);
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AddAssert("Check purple cursor visible", () => checkVisible(cursorBoxes[3].Cursor));
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AddAssert("Check yellow cursor visible", () => checkVisible(cursorBoxes[5].Cursor));
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}
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/// <summary>
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/// -- Yellow-Blue Box Boundary --
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/// Tests whether a local cursor (yellow) may be displayed along with a user cursor override (blue).
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/// </summary>
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[Test]
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public void TestUserOverrideWithLocal()
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{
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AddStep("Move to yellow-blue boundary", () => InputManager.MoveMouseTo(cursorBoxes[5].ScreenSpaceDrawQuad.TopRight - new Vector2(10, 0)));
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AddAssert("Check blue cursor visible", () => checkVisible(cursorBoxes[1].Cursor));
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AddAssert("Check blue cursor at mouse", () => checkAtMouse(cursorBoxes[1].Cursor));
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AddAssert("Check yellow cursor visible", () => checkVisible(cursorBoxes[5].Cursor));
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AddAssert("Check yellow cursor at mouse", () => checkAtMouse(cursorBoxes[5].Cursor));
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AddStep("Move out", moveOut);
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AddAssert("Check blue cursor invisible", () => !checkVisible(cursorBoxes[1].Cursor));
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AddAssert("Check yellow cursor visible", () => checkVisible(cursorBoxes[5].Cursor));
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}
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/// <summary>
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/// Ensures non-mouse input hides global cursor on a "local cursor" area (which doesn't hide global cursor).
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/// </summary>
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[Test]
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public void TestKeyboardLocalCursor([Values] bool clickToShow)
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{
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AddStep("Enable cursor hiding", () => globalCursorDisplay.MenuCursor.HideCursorOnNonMouseInput = true);
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AddStep("Move to purple area", () => InputManager.MoveMouseTo(cursorBoxes[3].ScreenSpaceDrawQuad.Centre + new Vector2(10, 0)));
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AddAssert("Check purple cursor visible", () => checkVisible(cursorBoxes[3].Cursor));
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AddAssert("Check global cursor alpha is 1", () => globalCursorDisplay.MenuCursor.Alpha == 1);
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AddStep("Press key", () => InputManager.Key(Key.A));
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AddAssert("Check purple cursor still visible", () => checkVisible(cursorBoxes[3].Cursor));
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AddUntilStep("Check global cursor alpha is 0", () => globalCursorDisplay.MenuCursor.ActiveCursor.Alpha == 0);
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if (clickToShow)
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AddStep("Click mouse", () => InputManager.Click(MouseButton.Left));
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else
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AddStep("Move mouse", () => InputManager.MoveMouseTo(InputManager.CurrentState.Mouse.Position + Vector2.One));
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AddAssert("Check purple cursor still visible", () => checkVisible(cursorBoxes[3].Cursor));
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AddUntilStep("Check global cursor alpha is 1", () => globalCursorDisplay.MenuCursor.ActiveCursor.Alpha == 1);
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}
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/// <summary>
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/// Ensures mouse input after non-mouse input doesn't show global cursor on a "user cursor" area (which hides global cursor).
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/// </summary>
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[Test]
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public void TestKeyboardUserCursor([Values] bool clickToShow)
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{
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AddStep("Enable cursor hiding", () => globalCursorDisplay.MenuCursor.HideCursorOnNonMouseInput = true);
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AddStep("Move to green area", () => InputManager.MoveMouseTo(cursorBoxes[0]));
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AddAssert("Check green cursor visible", () => checkVisible(cursorBoxes[0].Cursor));
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AddAssert("Check global cursor alpha is 0", () => !checkVisible(globalCursorDisplay.MenuCursor) && globalCursorDisplay.MenuCursor.ActiveCursor.Alpha == 0);
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AddStep("Press key", () => InputManager.Key(Key.A));
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AddAssert("Check green cursor still visible", () => checkVisible(cursorBoxes[0].Cursor));
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AddAssert("Check global cursor alpha is still 0", () => !checkVisible(globalCursorDisplay.MenuCursor) && globalCursorDisplay.MenuCursor.ActiveCursor.Alpha == 0);
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if (clickToShow)
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AddStep("Click mouse", () => InputManager.Click(MouseButton.Left));
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else
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AddStep("Move mouse", () => InputManager.MoveMouseTo(InputManager.CurrentState.Mouse.Position + Vector2.One));
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AddAssert("Check green cursor still visible", () => checkVisible(cursorBoxes[0].Cursor));
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AddAssert("Check global cursor alpha is still 0", () => !checkVisible(globalCursorDisplay.MenuCursor) && globalCursorDisplay.MenuCursor.ActiveCursor.Alpha == 0);
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}
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/// <summary>
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/// Moves the cursor to a point not covered by any cursor containers.
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/// </summary>
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private void moveOut()
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=> InputManager.MoveMouseTo(new Vector2(InputManager.ScreenSpaceDrawQuad.Centre.X, InputManager.ScreenSpaceDrawQuad.TopLeft.Y));
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/// <summary>
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/// Checks if a cursor is visible.
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/// </summary>
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/// <param name="cursorContainer">The cursor to check.</param>
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private bool checkVisible(CursorContainer cursorContainer) => cursorContainer.State.Value == Visibility.Visible;
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/// <summary>
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/// Checks if a cursor is at the current inputmanager screen position.
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/// </summary>
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/// <param name="cursorContainer">The cursor to check.</param>
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private bool checkAtMouse(CursorContainer cursorContainer)
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=> Precision.AlmostEquals(InputManager.CurrentState.Mouse.Position, cursorContainer.ToScreenSpace(cursorContainer.ActiveCursor.DrawPosition));
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private partial class CustomCursorBox : Container, IProvideCursor
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{
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public bool SmoothTransition;
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public CursorContainer Cursor { get; }
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public bool ProvidingUserCursor { get; }
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => base.ReceivePositionalInputAt(screenSpacePos) || (SmoothTransition && !ProvidingUserCursor);
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private readonly Box background;
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public CustomCursorBox(Color4 cursorColour, bool providesUserCursor = true)
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{
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ProvidingUserCursor = providesUserCursor;
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Colour = cursorColour;
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Masking = true;
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Children = new Drawable[]
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{
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background = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0.1f
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},
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new OsuSpriteText
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Text = providesUserCursor ? "User cursor" : "Local cursor"
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},
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Cursor = new TestCursorContainer
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{
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State = { Value = providesUserCursor ? Visibility.Hidden : Visibility.Visible },
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}
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};
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}
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protected override bool OnHover(HoverEvent e)
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{
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background.FadeTo(0.4f, 250, Easing.OutQuint);
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return false;
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}
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protected override void OnHoverLost(HoverLostEvent e)
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{
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background.FadeTo(0.1f, 250);
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base.OnHoverLost(e);
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}
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}
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private partial class TestCursorContainer : CursorContainer
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{
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protected override Drawable CreateCursor() => new TestCursor();
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private partial class TestCursor : CircularContainer
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{
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public TestCursor()
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{
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Origin = Anchor.Centre;
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Size = new Vector2(50);
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Masking = true;
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Blending = BlendingParameters.Additive;
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Alpha = 0.5f;
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Child = new Box { RelativeSizeAxes = Axes.Both };
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}
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}
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}
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}
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}
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