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259 lines
10 KiB
C#
259 lines
10 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Beatmaps;
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using osu.Game.Rulesets.Osu.Edit;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Screens.Edit;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Tests.Editing
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{
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[HeadlessTest]
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public partial class TestSceneHitObjectComposerDistanceSnapping : EditorClockTestScene
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{
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private TestHitObjectComposer composer = null!;
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[Cached(typeof(EditorBeatmap))]
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[Cached(typeof(IBeatSnapProvider))]
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private readonly EditorBeatmap editorBeatmap;
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protected override Container<Drawable> Content { get; } = new Container { RelativeSizeAxes = Axes.Both };
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public TestSceneHitObjectComposerDistanceSnapping()
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{
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base.Content.Add(new Container
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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editorBeatmap = new EditorBeatmap(new OsuBeatmap
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{
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BeatmapInfo = { Ruleset = new OsuRuleset().RulesetInfo },
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}),
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Content
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},
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});
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}
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[SetUp]
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public void Setup() => Schedule(() =>
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{
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Children = new Drawable[]
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{
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composer = new TestHitObjectComposer()
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};
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BeatDivisor.Value = 1;
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composer.EditorBeatmap.Difficulty.SliderMultiplier = 1;
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composer.EditorBeatmap.ControlPointInfo.Clear();
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composer.EditorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = 1000 });
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});
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[TestCase(1)]
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[TestCase(2)]
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public void TestSliderMultiplier(float multiplier)
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{
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AddStep($"set slider multiplier = {multiplier}", () => composer.EditorBeatmap.Difficulty.SliderMultiplier = multiplier);
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assertSnapDistance(100 * multiplier, null, true);
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}
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[TestCase(1)]
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[TestCase(2)]
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public void TestSpeedMultiplierDoesNotChangeDistanceSnap(float multiplier)
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{
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assertSnapDistance(100, new Slider
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{
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SliderVelocity = multiplier
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}, false);
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}
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[TestCase(1)]
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[TestCase(2)]
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public void TestSpeedMultiplierDoesChangeDistanceSnap(float multiplier)
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{
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assertSnapDistance(100 * multiplier, new Slider
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{
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SliderVelocity = multiplier
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}, true);
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}
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[TestCase(1)]
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[TestCase(2)]
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public void TestBeatDivisor(int divisor)
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{
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AddStep($"set divisor = {divisor}", () => BeatDivisor.Value = divisor);
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assertSnapDistance(100f / divisor, null, true);
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}
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/// <summary>
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/// The basic distance-duration functions should always include slider velocity of the reference object.
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/// </summary>
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[Test]
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public void TestConversionsWithSliderVelocity()
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{
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const float base_distance = 100;
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const float slider_velocity = 1.2f;
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var referenceObject = new Slider
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{
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SliderVelocity = slider_velocity
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};
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assertSnapDistance(base_distance * slider_velocity, referenceObject, true);
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assertSnappedDistance(base_distance * slider_velocity + 10, base_distance * slider_velocity, referenceObject);
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assertSnappedDuration(base_distance * slider_velocity + 10, 1000, referenceObject);
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assertDistanceToDuration(base_distance * slider_velocity, 1000, referenceObject);
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assertDurationToDistance(1000, base_distance * slider_velocity, referenceObject);
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}
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[Test]
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public void TestConvertDurationToDistance()
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{
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assertDurationToDistance(500, 50);
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assertDurationToDistance(1000, 100);
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AddStep("set slider multiplier = 2", () => composer.EditorBeatmap.Difficulty.SliderMultiplier = 2);
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assertDurationToDistance(500, 100);
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assertDurationToDistance(1000, 200);
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AddStep("set beat length = 500", () =>
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{
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composer.EditorBeatmap.ControlPointInfo.Clear();
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composer.EditorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = 500 });
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});
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assertDurationToDistance(500, 200);
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assertDurationToDistance(1000, 400);
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}
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[Test]
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public void TestConvertDistanceToDuration()
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{
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assertDistanceToDuration(50, 500);
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assertDistanceToDuration(100, 1000);
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AddStep("set slider multiplier = 2", () => composer.EditorBeatmap.Difficulty.SliderMultiplier = 2);
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assertDistanceToDuration(100, 500);
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assertDistanceToDuration(200, 1000);
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AddStep("set beat length = 500", () =>
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{
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composer.EditorBeatmap.ControlPointInfo.Clear();
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composer.EditorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = 500 });
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});
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assertDistanceToDuration(200, 500);
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assertDistanceToDuration(400, 1000);
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}
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[Test]
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public void TestGetSnappedDurationFromDistance()
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{
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assertSnappedDuration(0, 0);
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assertSnappedDuration(50, 1000);
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assertSnappedDuration(100, 1000);
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assertSnappedDuration(150, 2000);
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assertSnappedDuration(200, 2000);
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assertSnappedDuration(250, 3000);
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AddStep("set slider multiplier = 2", () => composer.EditorBeatmap.Difficulty.SliderMultiplier = 2);
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assertSnappedDuration(0, 0);
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assertSnappedDuration(50, 0);
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assertSnappedDuration(100, 1000);
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assertSnappedDuration(150, 1000);
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assertSnappedDuration(200, 1000);
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assertSnappedDuration(250, 1000);
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AddStep("set beat length = 500", () =>
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{
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composer.EditorBeatmap.ControlPointInfo.Clear();
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composer.EditorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = 500 });
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});
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assertSnappedDuration(50, 0);
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assertSnappedDuration(100, 500);
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assertSnappedDuration(150, 500);
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assertSnappedDuration(200, 500);
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assertSnappedDuration(250, 500);
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assertSnappedDuration(400, 1000);
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}
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[Test]
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public void GetSnappedDistanceFromDistance()
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{
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assertSnappedDistance(50, 0);
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assertSnappedDistance(100, 100);
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assertSnappedDistance(150, 100);
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assertSnappedDistance(200, 200);
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assertSnappedDistance(250, 200);
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AddStep("set slider multiplier = 2", () => composer.EditorBeatmap.Difficulty.SliderMultiplier = 2);
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assertSnappedDistance(50, 0);
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assertSnappedDistance(100, 0);
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assertSnappedDistance(150, 0);
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assertSnappedDistance(200, 200);
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assertSnappedDistance(250, 200);
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AddStep("set beat length = 500", () =>
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{
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composer.EditorBeatmap.ControlPointInfo.Clear();
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composer.EditorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = 500 });
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});
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assertSnappedDistance(50, 0);
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assertSnappedDistance(100, 0);
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assertSnappedDistance(150, 0);
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assertSnappedDistance(200, 200);
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assertSnappedDistance(250, 200);
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assertSnappedDistance(400, 400);
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}
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private void assertSnapDistance(float expectedDistance, HitObject? referenceObject, bool includeSliderVelocity)
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=> AddAssert($"distance is {expectedDistance}", () => composer.GetBeatSnapDistanceAt(referenceObject ?? new HitObject(), includeSliderVelocity), () => Is.EqualTo(expectedDistance).Within(Precision.FLOAT_EPSILON));
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private void assertDurationToDistance(double duration, float expectedDistance, HitObject? referenceObject = null)
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=> AddAssert($"duration = {duration} -> distance = {expectedDistance}", () => composer.DurationToDistance(referenceObject ?? new HitObject(), duration), () => Is.EqualTo(expectedDistance).Within(Precision.FLOAT_EPSILON));
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private void assertDistanceToDuration(float distance, double expectedDuration, HitObject? referenceObject = null)
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=> AddAssert($"distance = {distance} -> duration = {expectedDuration}", () => composer.DistanceToDuration(referenceObject ?? new HitObject(), distance), () => Is.EqualTo(expectedDuration).Within(Precision.FLOAT_EPSILON));
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private void assertSnappedDuration(float distance, double expectedDuration, HitObject? referenceObject = null)
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=> AddAssert($"distance = {distance} -> duration = {expectedDuration} (snapped)", () => composer.FindSnappedDuration(referenceObject ?? new HitObject(), distance), () => Is.EqualTo(expectedDuration).Within(Precision.FLOAT_EPSILON));
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private void assertSnappedDistance(float distance, float expectedDistance, HitObject? referenceObject = null)
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=> AddAssert($"distance = {distance} -> distance = {expectedDistance} (snapped)", () => composer.FindSnappedDistance(referenceObject ?? new HitObject(), distance), () => Is.EqualTo(expectedDistance).Within(Precision.FLOAT_EPSILON));
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private partial class TestHitObjectComposer : OsuHitObjectComposer
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{
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public new EditorBeatmap EditorBeatmap => base.EditorBeatmap;
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public new Bindable<double> DistanceSpacingMultiplier => base.DistanceSpacingMultiplier;
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public TestHitObjectComposer()
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: base(new OsuRuleset())
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{
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}
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}
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}
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}
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