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osu-lazer/osu.Game/Rulesets/Edit/Checks/Components/ICheck.cs
Naxess 56bf49c85c Take IWorkingBeatmap instead of WorkingBeatmap
This makes testing much easier, and allows for checking of any class deriving from that interface, including `WorkingBeatmap`.
2021-04-18 01:21:20 +02:00

31 lines
1.0 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Game.Beatmaps;
namespace osu.Game.Rulesets.Edit.Checks.Components
{
/// <summary>
/// A specific check that can be run on a beatmap to verify or find issues.
/// </summary>
public interface ICheck
{
/// <summary>
/// The metadata for this check.
/// </summary>
public CheckMetadata Metadata { get; }
/// <summary>
/// All possible templates for issues that this check may return.
/// </summary>
public IEnumerable<IssueTemplate> PossibleTemplates { get; }
/// <summary>
/// Runs this check and returns any issues detected for the provided beatmap.
/// </summary>
/// <param name="workingBeatmap">The beatmap to run the check on.</param>
public IEnumerable<Issue> Run(IWorkingBeatmap workingBeatmap);
}
}