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Conflicts: osu.Desktop.VisualTests/Tests/TestCaseChatDisplay.cs osu.Game/GameModes/Menu/ButtonSystem.cs osu.Game/Online/Chat/Display/ChatLine.cs osu.Game/OsuGame.cs osu.Game/Overlays/ToolbarButton.cs
168 lines
5.2 KiB
C#
168 lines
5.2 KiB
C#
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using osu.Framework.Configuration;
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using osu.Framework.GameModes;
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using osu.Game.Configuration;
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using osu.Game.GameModes.Menu;
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using OpenTK;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Platform;
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using osu.Game.GameModes;
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using osu.Game.Graphics.Background;
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using osu.Game.GameModes.Play;
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using osu.Game.Graphics.Containers;
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using osu.Game.Overlays;
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using osu.Framework;
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using osu.Framework.Input;
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using osu.Game.Input;
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using OpenTK.Input;
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namespace osu.Game
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{
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public class OsuGame : OsuGameBase
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{
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public Toolbar Toolbar;
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public ChatConsole Chat;
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public MainMenu MainMenu => intro?.ChildGameMode as MainMenu;
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private Intro intro;
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public Bindable<PlayMode> PlayMode;
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public override void SetHost(BasicGameHost host)
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{
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base.SetHost(host);
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host.Size = new Vector2(Config.Get<int>(OsuConfig.Width), Config.Get<int>(OsuConfig.Height));
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}
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public override void Load(BaseGame game)
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{
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base.Load(game);
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//attach our bindables to the audio subsystem.
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Audio.Volume.Weld(Config.GetBindable<double>(OsuConfig.VolumeGlobal));
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Audio.VolumeSample.Weld(Config.GetBindable<double>(OsuConfig.VolumeEffect));
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Audio.VolumeTrack.Weld(Config.GetBindable<double>(OsuConfig.VolumeMusic));
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Add(new Drawable[] {
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intro = new Intro(),
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Toolbar = new Toolbar
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{
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OnHome = delegate { MainMenu?.MakeCurrent(); },
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OnSettings = delegate { Options.PoppedOut = !Options.PoppedOut; },
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OnPlayModeChange = delegate (PlayMode m) { PlayMode.Value = m; },
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Alpha = 0.001f,
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},
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Chat = new ChatConsole(API),
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new VolumeControl
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{
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VolumeGlobal = Audio.Volume,
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VolumeSample = Audio.VolumeSample,
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VolumeTrack = Audio.VolumeTrack
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},
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new GlobalHotkeys //exists because UserInputManager is at a level below us.
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{
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Handler = globalHotkeyPressed
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}
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});
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Toolbar.State = ToolbarState.Hidden;
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Toolbar.Flush();
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Chat.State = ChatConsoleState.Hidden;
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Chat.Flush();
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intro.ModePushed += modeAdded;
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intro.Exited += modeRemoved;
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PlayMode = Config.GetBindable<PlayMode>(OsuConfig.PlayMode);
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PlayMode.ValueChanged += delegate { Toolbar.SetGameMode(PlayMode.Value); };
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PlayMode.TriggerChange();
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Cursor.Alpha = 0;
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}
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private bool globalHotkeyPressed(InputState state, KeyDownEventArgs args)
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{
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switch (args.Key)
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{
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case Key.F8:
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Chat.State = Chat.State == ChatConsoleState.Hidden ? ChatConsoleState.Visible : ChatConsoleState.Hidden;
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return true;
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}
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return base.OnKeyDown(state, args);
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}
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public Action<GameMode> ModeChanged;
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private void modeChanged(GameMode newMode)
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{
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// - Ability to change window size
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// - Ability to adjust music playback
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// - Frame limiter changes
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//central game mode change logic.
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if (newMode is Player || newMode is Intro)
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{
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Toolbar.State = ToolbarState.Hidden;
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Chat.State = ChatConsoleState.Hidden;
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}
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else
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{
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Toolbar.State = ToolbarState.Visible;
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}
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Cursor.FadeIn(100);
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ModeChanged?.Invoke(newMode);
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if (newMode == null)
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Host.Exit();
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}
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protected override bool OnExiting()
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{
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if (!intro.DidLoadMenu || intro.ChildGameMode != null)
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{
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Scheduler.Add(delegate
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{
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intro.MakeCurrent();
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});
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return true;
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}
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return base.OnExiting();
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}
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private void modeAdded(GameMode newMode)
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{
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newMode.ModePushed += modeAdded;
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newMode.Exited += modeRemoved;
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modeChanged(newMode);
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}
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private void modeRemoved(GameMode newMode)
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{
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modeChanged(newMode);
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}
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public override bool Invalidate(Invalidation invalidation = Invalidation.All, Drawable source = null, bool shallPropagate = true)
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{
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if (!base.Invalidate(invalidation, source, shallPropagate)) return false;
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if (Parent != null)
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{
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Config.Set(OsuConfig.Width, Size.X);
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Config.Set(OsuConfig.Height, Size.Y);
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}
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return true;
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}
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}
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}
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