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osu-lazer/osu.Game.Rulesets.Osu/Scoring/OsuScoreProcessor.cs

105 lines
3.2 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using JetBrains.Annotations;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using osuTK;
namespace osu.Game.Rulesets.Osu.Scoring
{
public class OsuScoreProcessor : ScoreProcessor
{
private readonly List<HitEvent> hitEvents = new List<HitEvent>();
private HitObject lastHitObject;
protected override void OnResultApplied(JudgementResult result)
{
base.OnResultApplied(result);
hitEvents.Add(new HitEvent(result.TimeOffset, result.Type, result.HitObject, lastHitObject, (result as OsuHitCircleJudgementResult)?.HitPosition));
lastHitObject = result.HitObject;
}
protected override void OnResultReverted(JudgementResult result)
{
base.OnResultReverted(result);
hitEvents.RemoveAt(hitEvents.Count - 1);
}
protected override void Reset(bool storeResults)
{
base.Reset(storeResults);
hitEvents.Clear();
lastHitObject = null;
}
public override void PopulateScore(ScoreInfo score)
{
base.PopulateScore(score);
score.HitEvents.AddRange(hitEvents.Select(e => e).Cast<object>());
}
protected override JudgementResult CreateResult(HitObject hitObject, Judgement judgement)
{
switch (hitObject)
{
case HitCircle _:
return new OsuHitCircleJudgementResult(hitObject, judgement);
default:
return new OsuJudgementResult(hitObject, judgement);
}
}
public override HitWindows CreateHitWindows() => new OsuHitWindows();
}
public readonly struct HitEvent
{
/// <summary>
/// The time offset from the end of <see cref="HitObject"/> at which the event occurred.
/// </summary>
public readonly double TimeOffset;
/// <summary>
/// The hit result.
/// </summary>
public readonly HitResult Result;
/// <summary>
/// The <see cref="HitObject"/> on which the result occurred.
/// </summary>
public readonly HitObject HitObject;
/// <summary>
/// The <see cref="HitObject"/> occurring prior to <see cref="HitObject"/>.
/// </summary>
[CanBeNull]
public readonly HitObject LastHitObject;
/// <summary>
/// The player's cursor position, if available, at the time of the event.
/// </summary>
public readonly Vector2? CursorPosition;
public HitEvent(double timeOffset, HitResult result, HitObject hitObject, [CanBeNull] HitObject lastHitObject, Vector2? cursorPosition)
{
TimeOffset = timeOffset;
Result = result;
HitObject = hitObject;
LastHitObject = lastHitObject;
CursorPosition = cursorPosition;
}
}
}