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36 lines
1.2 KiB
C#
36 lines
1.2 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Beatmaps.Samples;
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using osu.Game.Beatmaps.Timing;
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using osu.Game.Database;
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namespace osu.Game.Modes.Objects
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{
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/// <summary>
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/// A HitObject describes an object in a Beatmap.
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/// <para>
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/// HitObjects may contain more properties for which you should be checking through the IHas* types.
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/// </para>
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/// </summary>
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public class HitObject
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{
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/// <summary>
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/// The time at which the HitObject starts.
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/// </summary>
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public double StartTime { get; set; }
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/// <summary>
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/// The sample to be played when this HitObject is hit.
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/// </summary>
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public HitSampleInfo Sample { get; set; }
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/// <summary>
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/// Applies default values to this HitObject.
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/// </summary>
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/// <param name="difficulty">The difficulty settings to use.</param>
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/// <param name="timing">The timing settings to use.</param>
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public virtual void ApplyDefaults(TimingInfo timing, BeatmapDifficulty difficulty) { }
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}
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}
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