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osu-lazer/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate
Dean Herbert 20da1051d9 Apply NRT to GameplayLeaderboard hierarchy
Just some cleanup work that I wanted to do as part of my last changes.
2022-09-26 16:21:24 +09:00
..
MasterClockState.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
MultiSpectatorLeaderboard.cs Apply NRT to GameplayLeaderboard hierarchy 2022-09-26 16:21:24 +09:00
MultiSpectatorPlayer.cs Fix potential crash if multiplayer spectator load is aborted early 2022-09-13 14:21:54 +09:00
MultiSpectatorPlayerLoader.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
MultiSpectatorScreen.cs Expose as readonly IAggregateAudioAdjustment 2022-09-08 17:37:02 +09:00
PlayerArea.cs Revert unintended change 2022-09-08 17:41:23 +09:00
PlayerGrid_Cell.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
PlayerGrid_Facade.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
PlayerGrid.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
SpectatorPlayerClock.cs Expose gameplay adjustments via MultiSpectatorPlayer instead 2022-09-08 16:59:20 +09:00
SpectatorSyncManager.cs Inline ReadyToStart action binding for added safety 2022-08-24 16:03:38 +09:00