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Currently `protected` functionality for use in custom `SkinProvidingContainer`s, can be exposed to public constructors if it need to later on, but I'm not sure about doing that opposed to just nesting multiple `SkinProvidingContainer`. |
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Background | ||
Collections | ||
Components | ||
Editing | ||
Gameplay | ||
Menus | ||
Multiplayer | ||
Navigation | ||
Online | ||
Playlists | ||
Ranking | ||
Settings | ||
SongSelect | ||
UserInterface | ||
TestSceneOsuGame.cs | ||
TestSceneOsuScreenStack.cs |