mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 10:52:53 +08:00
38 lines
1.3 KiB
C#
38 lines
1.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System.Collections.Generic;
|
|
using osu.Framework.Bindables;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Configuration;
|
|
using osu.Game.Rulesets.Mods;
|
|
using osu.Game.Rulesets.Taiko.UI;
|
|
using osu.Game.Rulesets.UI.Scrolling;
|
|
|
|
namespace osu.Game.Rulesets.Taiko.Edit
|
|
{
|
|
public partial class DrawableTaikoEditorRuleset : DrawableTaikoRuleset, ISupportConstantAlgorithmToggle
|
|
{
|
|
public BindableBool ShowSpeedChanges { get; } = new BindableBool();
|
|
|
|
public DrawableTaikoEditorRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods)
|
|
: base(ruleset, beatmap, mods)
|
|
{
|
|
}
|
|
|
|
protected override void LoadComplete()
|
|
{
|
|
base.LoadComplete();
|
|
|
|
ShowSpeedChanges.BindValueChanged(showChanges => VisualisationMethod = showChanges.NewValue ? ScrollVisualisationMethod.Overlapping : ScrollVisualisationMethod.Constant, true);
|
|
}
|
|
|
|
protected override double ComputeTimeRange()
|
|
{
|
|
// Adjust when we're using constant algorithm to not be sluggish.
|
|
double multiplier = ShowSpeedChanges.Value ? 1 : 4;
|
|
return base.ComputeTimeRange() / multiplier;
|
|
}
|
|
}
|
|
}
|