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Alternate method is to expose a `SnapDistancesChanged` event in `IPositionSnapProvider` instead, but I chose this way as an analogue to `IBeatSnapProvider.BeatDivisor`, which might even make sense to be exposed as `BindableBeatDivisor` instead of caching that separately. |
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Components | ||
ComposeScreen.cs | ||
HitObjectUsageEventBuffer.cs | ||
IPlacementHandler.cs |