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osu-lazer/osu.Game/Overlays/Profile/UserGraph.cs
2020-11-11 01:37:01 +03:00

295 lines
10 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osuTK;
namespace osu.Game.Overlays.Profile
{
/// <summary>
/// Graph which is used in <see cref="UserProfileOverlay"/> to present changes in user statistics over time.
/// </summary>
/// <typeparam name="TKey">Type of data to be used for X-axis of the graph.</typeparam>
/// <typeparam name="TValue">Type of data to be used for Y-axis of the graph.</typeparam>
public abstract class UserGraph<TKey, TValue> : Container, IHasCustomTooltip
{
protected const float FADE_DURATION = 150;
private readonly UserLineGraph graph;
private KeyValuePair<TKey, TValue>[] data;
private int hoveredIndex = -1;
protected UserGraph()
{
Add(graph = new UserLineGraph
{
RelativeSizeAxes = Axes.Both,
Alpha = 0
});
graph.OnBallMove += i => hoveredIndex = i;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
graph.LineColour = colours.Yellow;
}
private float lastHoverPosition;
protected override bool OnHover(HoverEvent e)
{
if (data?.Length > 1)
{
graph.UpdateBallPosition(lastHoverPosition = e.MousePosition.X);
graph.ShowBar();
return true;
}
return base.OnHover(e);
}
protected override bool OnMouseMove(MouseMoveEvent e)
{
if (data?.Length > 1)
graph.UpdateBallPosition(e.MousePosition.X);
return base.OnMouseMove(e);
}
protected override void OnHoverLost(HoverLostEvent e)
{
graph.HideBar();
base.OnHoverLost(e);
}
/// <summary>
/// Set of values which will be used to create a graph.
/// </summary>
[CanBeNull]
protected KeyValuePair<TKey, TValue>[] Data
{
set
{
data = value;
redrawGraph();
}
}
private void redrawGraph()
{
hoveredIndex = -1;
if (data?.Length > 1)
{
graph.DefaultValueCount = data.Length;
graph.Values = data.Select(pair => GetDataPointHeight(pair.Value)).ToArray();
ShowGraph();
if (IsHovered)
graph.UpdateBallPosition(lastHoverPosition);
return;
}
HideGraph();
}
/// <summary>
/// Function used to convert <see cref="Data"/> point to it's Y-axis position on the graph.
/// </summary>
/// <param name="value">Value to convert.</param>
protected abstract float GetDataPointHeight(TValue value);
protected virtual void ShowGraph() => graph.FadeIn(FADE_DURATION, Easing.Out);
protected virtual void HideGraph() => graph.FadeOut(FADE_DURATION, Easing.Out);
public ITooltip GetCustomTooltip() => GetTooltip();
protected abstract UserGraphTooltip GetTooltip();
public object TooltipContent
{
get
{
if (data == null || hoveredIndex == -1)
return null;
var (key, value) = data[hoveredIndex];
return GetTooltipContent(key, value);
}
}
protected abstract object GetTooltipContent(TKey key, TValue value);
protected class UserLineGraph : LineGraph
{
private readonly CircularContainer movingBall;
private readonly Container bar;
private readonly Box ballBg;
private readonly Box line;
public Action<int> OnBallMove;
public UserLineGraph()
{
Add(bar = new Container
{
Origin = Anchor.TopCentre,
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X,
Alpha = 0,
RelativePositionAxes = Axes.Both,
Children = new Drawable[]
{
line = new Box
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Y,
Width = 2,
},
movingBall = new CircularContainer
{
Anchor = Anchor.TopCentre,
Origin = Anchor.Centre,
Size = new Vector2(20),
Masking = true,
BorderThickness = 4,
RelativePositionAxes = Axes.Y,
Child = ballBg = new Box { RelativeSizeAxes = Axes.Both }
}
}
});
}
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider, OsuColour colours)
{
ballBg.Colour = colourProvider.Background5;
movingBall.BorderColour = line.Colour = colours.Yellow;
}
public void UpdateBallPosition(float mouseXPosition)
{
const int duration = 200;
int index = calculateIndex(mouseXPosition);
Vector2 position = calculateBallPosition(index);
movingBall.MoveToY(position.Y, duration, Easing.OutQuint);
bar.MoveToX(position.X, duration, Easing.OutQuint);
OnBallMove.Invoke(index);
}
public void ShowBar() => bar.FadeIn(FADE_DURATION);
public void HideBar() => bar.FadeOut(FADE_DURATION);
private int calculateIndex(float mouseXPosition) => (int)Math.Clamp(MathF.Round(mouseXPosition / DrawWidth * (DefaultValueCount - 1)), 0, DefaultValueCount - 1);
private Vector2 calculateBallPosition(int index)
{
float y = GetYPosition(Values.ElementAt(index));
return new Vector2(index / (float)(DefaultValueCount - 1), y);
}
}
protected abstract class UserGraphTooltip : VisibilityContainer, ITooltip
{
protected readonly OsuSpriteText Counter, BottomText;
private readonly Box background;
protected UserGraphTooltip(string tooltipCounterName)
{
AutoSizeAxes = Axes.Both;
Masking = true;
CornerRadius = 10;
Children = new Drawable[]
{
background = new Box
{
RelativeSizeAxes = Axes.Both
},
new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
Padding = new MarginPadding(10),
Children = new Drawable[]
{
new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(3, 0),
Children = new Drawable[]
{
new OsuSpriteText
{
Font = OsuFont.GetFont(size: 12, weight: FontWeight.Bold),
Text = tooltipCounterName
},
Counter = new OsuSpriteText
{
Font = OsuFont.GetFont(size: 12, weight: FontWeight.Regular),
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
}
}
},
BottomText = new OsuSpriteText
{
Font = OsuFont.GetFont(size: 12, weight: FontWeight.Regular),
}
}
}
};
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
// Temporary colour since it's currently impossible to change it without bugs (see https://github.com/ppy/osu-framework/issues/3231)
// If above is fixed, this should use OverlayColourProvider
background.Colour = colours.Gray1;
}
public abstract bool SetContent(object content);
private bool instantMove = true;
public void Move(Vector2 pos)
{
if (instantMove)
{
Position = pos;
instantMove = false;
}
else
this.MoveTo(pos, 200, Easing.OutQuint);
}
protected override void PopIn()
{
instantMove |= !IsPresent;
this.FadeIn(200, Easing.OutQuint);
}
protected override void PopOut() => this.FadeOut(200, Easing.OutQuint);
}
}
}