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osu-lazer/osu.Game/Screens/Play/HUD/ArgonScoreWedge.cs
2023-10-26 09:10:56 +03:00

84 lines
3.0 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Lines;
using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Skinning;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Screens.Play.HUD
{
public partial class ArgonScoreWedge : CompositeDrawable, ISerialisableDrawable
{
private SliderPath barPath = null!;
private const float main_path_radius = 1f;
public bool UsesFixedAnchor { get; set; }
[BackgroundDependencyLoader]
private void load()
{
AutoSizeAxes = Axes.Both;
const float bar_length = 430 - main_path_radius * 2;
const float bar_top = 0;
const float bar_bottom = 80;
const float curve_start = bar_length - 105;
const float curve_end = bar_length - 35;
const float curve_smoothness = 10;
Vector2 diagonalDir = (new Vector2(curve_end, bar_top) - new Vector2(curve_start, bar_bottom)).Normalized();
barPath = new SliderPath(new[]
{
new PathControlPoint(new Vector2(0, bar_bottom), PathType.Linear),
new PathControlPoint(new Vector2(curve_start - curve_smoothness, bar_bottom), PathType.Bezier),
new PathControlPoint(new Vector2(curve_start, bar_bottom)),
new PathControlPoint(new Vector2(curve_start, bar_bottom) + diagonalDir * curve_smoothness, PathType.Linear),
new PathControlPoint(new Vector2(curve_end, bar_top) - diagonalDir * curve_smoothness, PathType.Bezier),
new PathControlPoint(new Vector2(curve_end, bar_top)),
new PathControlPoint(new Vector2(curve_end + curve_smoothness, bar_top), PathType.Linear),
new PathControlPoint(new Vector2(bar_length, bar_top)),
});
var vertices = new List<Vector2>();
barPath.GetPathToProgress(vertices, 0, 1);
InternalChildren = new Drawable[]
{
new ArgonWedgePiece
{
WedgeWidth = { Value = 380 },
WedgeHeight = { Value = 72 },
},
new ArgonWedgePiece
{
WedgeWidth = { Value = 380 },
WedgeHeight = { Value = 72 },
Position = new Vector2(4, 5)
},
new SmoothPath
{
Colour = Color4.White,
PathRadius = 1f,
Vertices = vertices,
},
new Circle
{
Y = bar_bottom - 1.5f + main_path_radius,
Size = new Vector2(300f, 3f),
}
};
}
}
}