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osu-lazer/osu.Game.Rulesets.Taiko/Edit
Salman Ahmed 19ee05c232 Add "distance spacing" multiplier for osu! ruleset
While osu!catch also implements a distance snap grid, it doesn't rely on
`GetBeatSnapDistanceAt` (unlike osu!), therefore it can't have the
"distance spacing" multiplier yet.
2022-02-15 02:21:53 +03:00
..
Blueprints Remove static usage 2021-05-21 14:21:56 +09:00
DrumRollCompositionTool.cs Add icons for other ruleset editors 2020-09-09 18:40:01 +09:00
HitCompositionTool.cs Add icons for other ruleset editors 2020-09-09 18:40:01 +09:00
SwellCompositionTool.cs Add icons for other ruleset editors 2020-09-09 18:40:01 +09:00
TaikoBlueprintContainer.cs Rework hitobject blueprints to take in hitobject models 2021-05-13 19:53:32 +09:00
TaikoHitObjectComposer.cs Add "distance spacing" multiplier for osu! ruleset 2022-02-15 02:21:53 +03:00
TaikoSelectionHandler.cs Ensure EditorBeatmap.Update is called inside PerformOnSelection calls 2021-05-23 21:22:35 +09:00