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19ee05c232
While osu!catch also implements a distance snap grid, it doesn't rely on `GetBeatSnapDistanceAt` (unlike osu!), therefore it can't have the "distance spacing" multiplier yet. |
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.. | ||
Blueprints | ||
DrumRollCompositionTool.cs | ||
HitCompositionTool.cs | ||
SwellCompositionTool.cs | ||
TaikoBlueprintContainer.cs | ||
TaikoHitObjectComposer.cs | ||
TaikoSelectionHandler.cs |