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49 lines
1.5 KiB
C#
49 lines
1.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Mania.Objects;
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namespace osu.Game.Rulesets.Mania.Judgements
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{
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public class HoldNoteJudgementResult : JudgementResult
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{
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private Stack<(double time, bool holding)> holdingState { get; } = new Stack<(double, bool)>();
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public HoldNoteJudgementResult(HoldNote hitObject, Judgement judgement)
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: base(hitObject, judgement)
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{
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holdingState.Push((double.NegativeInfinity, false));
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}
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private (double time, bool holding) getLastReport(double currentTime)
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{
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while (holdingState.Peek().time > currentTime)
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holdingState.Pop();
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return holdingState.Peek();
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}
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public bool IsHolding(double currentTime) => getLastReport(currentTime).holding;
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public bool DroppedHoldAfter(double time)
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{
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foreach (var state in holdingState)
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{
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if (state.time >= time && !state.holding)
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return true;
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}
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return false;
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}
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public void ReportHoldState(double currentTime, bool holding)
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{
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var lastReport = getLastReport(currentTime);
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if (holding != lastReport.holding)
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holdingState.Push((currentTime, holding));
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}
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}
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}
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