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osu-lazer/osu.Game.Rulesets.Osu/Skinning/Argon/ArgonSpinnerTicks.cs
2022-11-27 00:00:27 +09:00

62 lines
2.0 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.Skinning.Argon
{
public partial class ArgonSpinnerTicks : CompositeDrawable
{
[BackgroundDependencyLoader]
private void load()
{
Origin = Anchor.Centre;
Anchor = Anchor.Centre;
RelativeSizeAxes = Axes.Both;
const float count = 25;
for (float i = 0; i < count; i++)
{
AddInternal(new CircularContainer
{
RelativePositionAxes = Axes.Both,
Masking = true,
CornerRadius = 5,
BorderColour = Color4.White,
BorderThickness = 2f,
Size = new Vector2(30, 5),
Origin = Anchor.Centre,
Position = new Vector2(
0.5f + MathF.Sin(i / count * 2 * MathF.PI) / 2 * 0.75f,
0.5f + MathF.Cos(i / count * 2 * MathF.PI) / 2 * 0.75f
),
Rotation = -i / count * 360 - 120,
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Shadow,
Colour = Colour4.White.Opacity(0.2f),
Radius = 30,
},
Children = new[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
AlwaysPresent = true,
}
}
});
}
}
}
}