1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-14 16:37:26 +08:00
osu-lazer/osu.Game.Rulesets.Osu/Skinning/Argon/ArgonFollowPoint.cs
2022-11-27 00:00:27 +09:00

40 lines
1.2 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osuTK;
namespace osu.Game.Rulesets.Osu.Skinning.Argon
{
public partial class ArgonFollowPoint : CompositeDrawable
{
public ArgonFollowPoint()
{
Blending = BlendingParameters.Additive;
Colour = ColourInfo.GradientVertical(Colour4.FromHex("FC618F"), Colour4.FromHex("BB1A41"));
AutoSizeAxes = Axes.Both;
InternalChildren = new Drawable[]
{
new SpriteIcon
{
Icon = FontAwesome.Solid.ChevronRight,
Size = new Vector2(8),
Colour = OsuColour.Gray(0.2f),
},
new SpriteIcon
{
Icon = FontAwesome.Solid.ChevronRight,
Size = new Vector2(8),
X = 4,
},
};
}
}
}