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Currently we are required to update computeYPositions twice per selection. Without doing this, panels are in the wrong place when using keyboard selection. There's still a bit of work to be done to make this work correctly. It's caused by a race condition of state application for panels which have not yet been presented (and get their state applied in LoadComplete which breaks the order of things). |
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.. | ||
Backgrounds | ||
Charts | ||
Direct | ||
Edit | ||
Menu | ||
Multiplayer | ||
Play | ||
Ranking | ||
Select | ||
Tournament | ||
BackgroundScreen.cs | ||
Loader.cs | ||
OsuScreen.cs | ||
ScreenWhiteBox.cs |