1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-16 06:23:20 +08:00
Go to file
Dean Herbert 4e65da0fd1 Fix regression in panel select animation.
Currently we are required to update computeYPositions twice per selection. Without doing this, panels are in the wrong place when using keyboard selection.

There's still a bit of work to be done to make this work correctly. It's caused by a race condition of state application for panels which have not yet been presented (and get their state applied in LoadComplete which breaks the order of things).
2017-04-28 22:17:35 +09:00
.vscode Don't use parallel compiling on non-windows platforms. 2017-04-24 22:14:19 +09:00
osu-framework@fc93e11439 Update framework. 2017-04-28 13:21:03 +09:00
osu-resources@b90c4ed490 Update font/size. 2017-04-19 17:32:30 +09:00
osu.Desktop Mode -> Ruleset. 2017-04-18 16:05:58 +09:00
osu.Desktop.Deploy Explicitly set C# 6.0 for now. 2017-04-16 06:44:08 +09:00
osu.Desktop.Tests Mode -> Ruleset. 2017-04-18 16:05:58 +09:00
osu.Desktop.VisualTests Add non-toggle support for showing seek bar in SongProgress. 2017-04-25 22:59:46 +09:00
osu.Game Fix regression in panel select animation. 2017-04-28 22:17:35 +09:00
osu.Game.Rulesets.Catch Mode -> Ruleset. 2017-04-18 16:05:58 +09:00
osu.Game.Rulesets.Mania Mode -> Ruleset. 2017-04-18 16:05:58 +09:00
osu.Game.Rulesets.Osu Fix incorrect modifier order. 2017-04-28 13:27:20 +09:00
osu.Game.Rulesets.Taiko Remove most usages of DelayReset 2017-04-27 18:39:40 +09:00
osu.Game.Tests Mode -> Ruleset. 2017-04-18 16:05:58 +09:00
.editorconfig EditorConfig naming style settings for vs2017. 2017-02-28 11:37:08 +08:00
.gitattributes Revert .gitattributes additions for now. 2016-10-15 20:43:42 +09:00
.gitignore Add missing file. 2017-02-26 18:28:01 +09:00
.gitmodules Initial commit. 2016-08-26 14:41:47 +09:00
.travis.yml Initial commit. 2016-08-26 14:41:47 +09:00
appveyor.yml Update CodeFileSanity. 2017-04-06 13:58:32 +09:00
ISSUE_TEMPLATE.md Add ISSUE_TEMPLATE.md 2016-12-28 00:06:45 -05:00
LICENCE Update licence year. 2017-02-12 20:39:21 +09:00
osu.licenseheader Add/update license headers. 2017-02-14 18:17:35 +09:00
osu.sln Mode -> Ruleset. 2017-04-18 16:05:58 +09:00
osu.sln.DotSettings Fix unneeded key. 2017-04-07 12:02:30 +09:00
README.md Update README. 2017-04-25 11:11:57 +09:00

osu! Build status CodeFactor

osu! on the web | dev chat

Rhythm is just a click away. The future of osu! and the beginning of an open era!

Status

This is still heavily under development and is not intended for end-user use. This repository is intended for developer collaboration. You're welcome to try and use it but please do not submit bug reports without a patch. Please do not ask for help building or using this software.

Requirements

  • A desktop platform which can compile .NET 4.5 (tested on macOS, linux and windows). We recommend using Visual Studio Code (all platforms) or Visual Studio Community Edition (windows only), both of which are free.
  • Make sure you initialise and keep submodules up-to-date.

Contributing

We welcome all contributions, but keep in mind that we already have a lot of the UI designed. If you wish to work on something with the intention on having it included in the official distribution, please open an issue for discussion and we will give you what you need from a design perspective to proceed. If you want to make changes to the design, we recommend you open an issue with your intentions before spending too much time, to ensure no effort is wasted.

Contributions can be made via pull requests to this repository. We hope to credit and reward larger contributions via a bounty system. If you're unsure of what you can help with, check out the list of open issues.

Note that while we already have certain standards in place, nothing is set in stone. If you have an issue with the way code is structured; with any libraries we are using; with any processes involved with contributing, please bring it up. I welcome all feedback so we can make contributing to this project as pain-free as possible.

Licence

The osu! client code and framework are licensed under the MIT licence. Please see the licence file for more information. tl;dr you can do whatever you want as long as you include the original copyright and license notice in any copy of the software/source.

Please note that this does not cover the usage of the "osu!" or "ppy" branding in any software, resources, advertising or promotion, as this is protected by trademark law.

Please also note that game resources are covered by a separate licence. Please see the ppy/osu-resources repository for clarifications.