mirror of
https://github.com/ppy/osu.git
synced 2024-12-16 05:42:54 +08:00
327 lines
12 KiB
C#
327 lines
12 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Extensions;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Primitives;
|
|
using osu.Framework.Graphics.UserInterface;
|
|
using osu.Game.Extensions;
|
|
using osu.Game.Graphics.UserInterface;
|
|
using osu.Game.Rulesets.Edit;
|
|
using osu.Game.Screens.Edit.Compose.Components;
|
|
using osu.Game.Skinning;
|
|
using osu.Game.Utils;
|
|
using osuTK;
|
|
|
|
namespace osu.Game.Overlays.SkinEditor
|
|
{
|
|
public partial class SkinSelectionHandler : SelectionHandler<ISerialisableDrawable>
|
|
{
|
|
private OsuMenuItem originMenu = null!;
|
|
|
|
[Resolved]
|
|
private SkinEditor skinEditor { get; set; } = null!;
|
|
|
|
public override SelectionRotationHandler CreateRotationHandler() => new SkinSelectionRotationHandler
|
|
{
|
|
UpdatePosition = updateDrawablePosition
|
|
};
|
|
|
|
public override SelectionScaleHandler CreateScaleHandler()
|
|
{
|
|
var scaleHandler = new SkinSelectionScaleHandler
|
|
{
|
|
UpdatePosition = updateDrawablePosition
|
|
};
|
|
|
|
scaleHandler.PerformFlipFromScaleHandles += a => SelectionBox.PerformFlipFromScaleHandles(a);
|
|
|
|
return scaleHandler;
|
|
}
|
|
|
|
public override bool HandleFlip(Direction direction, bool flipOverOrigin)
|
|
{
|
|
var selectionQuad = getSelectionQuad();
|
|
Vector2 scaleFactor = direction == Direction.Horizontal ? new Vector2(-1, 1) : new Vector2(1, -1);
|
|
|
|
foreach (var b in SelectedBlueprints)
|
|
{
|
|
var drawableItem = (Drawable)b.Item;
|
|
|
|
var flippedPosition = GeometryUtils.GetFlippedPosition(direction, flipOverOrigin ? drawableItem.Parent!.ScreenSpaceDrawQuad : selectionQuad, b.ScreenSpaceSelectionPoint);
|
|
|
|
updateDrawablePosition(drawableItem, flippedPosition);
|
|
|
|
drawableItem.Scale *= scaleFactor;
|
|
drawableItem.Rotation -= drawableItem.Rotation % 180 * 2;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
public override bool HandleMovement(MoveSelectionEvent<ISerialisableDrawable> moveEvent)
|
|
{
|
|
foreach (var c in SelectedBlueprints)
|
|
{
|
|
var item = c.Item;
|
|
Drawable drawable = (Drawable)item;
|
|
|
|
if (!item.UsesFixedAnchor)
|
|
ApplyClosestAnchorOrigin(drawable);
|
|
|
|
drawable.Position += drawable.ScreenSpaceDeltaToParentSpace(moveEvent.ScreenSpaceDelta);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
public static void ApplyClosestAnchorOrigin(Drawable drawable)
|
|
{
|
|
var closest = getClosestAnchor(drawable);
|
|
|
|
applyAnchor(drawable, closest);
|
|
applyOrigin(drawable, closest);
|
|
}
|
|
|
|
protected override void OnSelectionChanged()
|
|
{
|
|
base.OnSelectionChanged();
|
|
|
|
SelectionBox.CanFlipX = true;
|
|
SelectionBox.CanFlipY = true;
|
|
SelectionBox.CanReverse = false;
|
|
}
|
|
|
|
protected override void DeleteItems(IEnumerable<ISerialisableDrawable> items) =>
|
|
skinEditor.DeleteItems(items.ToArray());
|
|
|
|
protected override IEnumerable<MenuItem> GetContextMenuItemsForSelection(IEnumerable<SelectionBlueprint<ISerialisableDrawable>> selection)
|
|
{
|
|
var closestItem = new TernaryStateRadioMenuItem("Closest", MenuItemType.Standard, _ => applyClosestAnchors())
|
|
{
|
|
State = { Value = GetStateFromSelection(selection, c => !c.Item.UsesFixedAnchor) }
|
|
};
|
|
|
|
yield return new OsuMenuItem("Anchor")
|
|
{
|
|
Items = createAnchorItems((d, a) => d.UsesFixedAnchor && ((Drawable)d).Anchor == a, applyFixedAnchors)
|
|
.Prepend(closestItem)
|
|
.ToArray()
|
|
};
|
|
|
|
yield return originMenu = new OsuMenuItem("Origin");
|
|
|
|
closestItem.State.BindValueChanged(s =>
|
|
{
|
|
// For UX simplicity, origin should only be user-editable when "closest" anchor mode is disabled.
|
|
originMenu.Items = s.NewValue == TernaryState.True
|
|
? Array.Empty<MenuItem>()
|
|
: createAnchorItems((d, o) => ((Drawable)d).Origin == o, applyOrigins).ToArray();
|
|
}, true);
|
|
|
|
yield return new OsuMenuItemSpacer();
|
|
|
|
yield return new OsuMenuItem("Reset position", MenuItemType.Standard, () =>
|
|
{
|
|
foreach (var blueprint in SelectedBlueprints)
|
|
((Drawable)blueprint.Item).Position = Vector2.Zero;
|
|
});
|
|
|
|
yield return new OsuMenuItem("Reset rotation", MenuItemType.Standard, () =>
|
|
{
|
|
foreach (var blueprint in SelectedBlueprints)
|
|
((Drawable)blueprint.Item).Rotation = 0;
|
|
});
|
|
|
|
yield return new OsuMenuItem("Reset scale", MenuItemType.Standard, () =>
|
|
{
|
|
foreach (var blueprint in SelectedBlueprints)
|
|
{
|
|
var blueprintItem = ((Drawable)blueprint.Item);
|
|
blueprintItem.Scale = Vector2.One;
|
|
|
|
if (blueprintItem.RelativeSizeAxes.HasFlag(Axes.X))
|
|
blueprintItem.Width = 1;
|
|
if (blueprintItem.RelativeSizeAxes.HasFlag(Axes.Y))
|
|
blueprintItem.Height = 1;
|
|
}
|
|
});
|
|
|
|
yield return new OsuMenuItemSpacer();
|
|
|
|
yield return new OsuMenuItem("Bring to front", MenuItemType.Standard, () => skinEditor.BringSelectionToFront());
|
|
|
|
yield return new OsuMenuItem("Send to back", MenuItemType.Standard, () => skinEditor.SendSelectionToBack());
|
|
|
|
yield return new OsuMenuItemSpacer();
|
|
|
|
foreach (var item in base.GetContextMenuItemsForSelection(selection))
|
|
yield return item;
|
|
|
|
IEnumerable<TernaryStateMenuItem> createAnchorItems(Func<ISerialisableDrawable, Anchor, bool> checkFunction, Action<Anchor> applyFunction)
|
|
{
|
|
var displayableAnchors = new[]
|
|
{
|
|
Anchor.TopLeft,
|
|
Anchor.TopCentre,
|
|
Anchor.TopRight,
|
|
Anchor.CentreLeft,
|
|
Anchor.Centre,
|
|
Anchor.CentreRight,
|
|
Anchor.BottomLeft,
|
|
Anchor.BottomCentre,
|
|
Anchor.BottomRight,
|
|
};
|
|
return displayableAnchors.Select(a =>
|
|
{
|
|
return new TernaryStateRadioMenuItem(a.ToString(), MenuItemType.Standard, _ => applyFunction(a))
|
|
{
|
|
State = { Value = GetStateFromSelection(selection, c => checkFunction(c.Item, a)) }
|
|
};
|
|
});
|
|
}
|
|
}
|
|
|
|
private static void updateDrawablePosition(Drawable drawable, Vector2 screenSpacePosition)
|
|
{
|
|
drawable.Position =
|
|
drawable.Parent!.ToLocalSpace(screenSpacePosition) - drawable.AnchorPosition;
|
|
}
|
|
|
|
private void applyOrigins(Anchor origin)
|
|
{
|
|
OnOperationBegan();
|
|
|
|
foreach (var item in SelectedItems)
|
|
{
|
|
var drawable = (Drawable)item;
|
|
|
|
applyOrigin(drawable, origin);
|
|
|
|
if (!item.UsesFixedAnchor)
|
|
ApplyClosestAnchorOrigin(drawable);
|
|
}
|
|
|
|
OnOperationEnded();
|
|
}
|
|
|
|
/// <summary>
|
|
/// A screen-space quad surrounding all selected drawables, accounting for their full displayed size.
|
|
/// </summary>
|
|
/// <returns></returns>
|
|
private Quad getSelectionQuad() =>
|
|
GeometryUtils.GetSurroundingQuad(SelectedBlueprints.SelectMany(b => b.Item.ScreenSpaceDrawQuad.GetVertices().ToArray()));
|
|
|
|
private void applyFixedAnchors(Anchor anchor)
|
|
{
|
|
OnOperationBegan();
|
|
|
|
foreach (var item in SelectedItems)
|
|
{
|
|
var drawable = (Drawable)item;
|
|
|
|
item.UsesFixedAnchor = true;
|
|
applyAnchor(drawable, anchor);
|
|
}
|
|
|
|
OnOperationEnded();
|
|
}
|
|
|
|
private void applyClosestAnchors()
|
|
{
|
|
OnOperationBegan();
|
|
|
|
foreach (var item in SelectedItems)
|
|
{
|
|
item.UsesFixedAnchor = false;
|
|
ApplyClosestAnchorOrigin((Drawable)item);
|
|
}
|
|
|
|
OnOperationEnded();
|
|
}
|
|
|
|
private static Anchor getClosestAnchor(Drawable drawable)
|
|
{
|
|
var parent = drawable.Parent;
|
|
|
|
if (parent == null)
|
|
return drawable.Anchor;
|
|
|
|
var screenPosition = drawable.ToScreenSpace(drawable.OriginPosition);
|
|
|
|
var absolutePosition = parent.ToLocalSpace(screenPosition);
|
|
var factor = parent.RelativeToAbsoluteFactor;
|
|
|
|
var result = default(Anchor);
|
|
|
|
static Anchor getAnchorFromPosition(float xOrY, Anchor anchor0, Anchor anchor1, Anchor anchor2)
|
|
{
|
|
if (xOrY >= 2 / 3f)
|
|
return anchor2;
|
|
|
|
if (xOrY >= 1 / 3f)
|
|
return anchor1;
|
|
|
|
return anchor0;
|
|
}
|
|
|
|
result |= getAnchorFromPosition(absolutePosition.X / factor.X, Anchor.x0, Anchor.x1, Anchor.x2);
|
|
result |= getAnchorFromPosition(absolutePosition.Y / factor.Y, Anchor.y0, Anchor.y1, Anchor.y2);
|
|
|
|
return result;
|
|
}
|
|
|
|
private static void applyAnchor(Drawable drawable, Anchor anchor)
|
|
{
|
|
if (anchor == drawable.Anchor) return;
|
|
|
|
var previousAnchor = drawable.AnchorPosition;
|
|
drawable.Anchor = anchor;
|
|
drawable.Position -= drawable.AnchorPosition - previousAnchor;
|
|
}
|
|
|
|
private static void applyOrigin(Drawable drawable, Anchor screenSpaceOrigin)
|
|
{
|
|
var boundingBox = drawable.ScreenSpaceDrawQuad.AABBFloat;
|
|
|
|
var targetScreenSpacePosition = screenSpaceOrigin.PositionOnQuad(boundingBox);
|
|
|
|
Anchor localOrigin = Anchor.TopLeft;
|
|
float smallestDistanceFromTargetPosition = float.PositiveInfinity;
|
|
|
|
void checkOrigin(Anchor originToTest)
|
|
{
|
|
Vector2 positionToTest = drawable.ToScreenSpace(originToTest.PositionOnQuad(drawable.DrawRectangle));
|
|
float testedDistance = Vector2.Distance(targetScreenSpacePosition, positionToTest);
|
|
|
|
if (testedDistance < smallestDistanceFromTargetPosition)
|
|
{
|
|
localOrigin = originToTest;
|
|
smallestDistanceFromTargetPosition = testedDistance;
|
|
}
|
|
}
|
|
|
|
checkOrigin(Anchor.TopLeft);
|
|
checkOrigin(Anchor.TopCentre);
|
|
checkOrigin(Anchor.TopRight);
|
|
|
|
checkOrigin(Anchor.CentreLeft);
|
|
checkOrigin(Anchor.Centre);
|
|
checkOrigin(Anchor.CentreRight);
|
|
|
|
checkOrigin(Anchor.BottomLeft);
|
|
checkOrigin(Anchor.BottomCentre);
|
|
checkOrigin(Anchor.BottomRight);
|
|
|
|
Vector2 offset = drawable.ToParentSpace(localOrigin.PositionOnQuad(drawable.DrawRectangle)) - drawable.ToParentSpace(drawable.Origin.PositionOnQuad(drawable.DrawRectangle));
|
|
|
|
drawable.Origin = localOrigin;
|
|
drawable.Position += offset;
|
|
}
|
|
}
|
|
}
|