mirror of
https://github.com/ppy/osu.git
synced 2024-11-06 16:07:25 +08:00
90 lines
2.8 KiB
C#
90 lines
2.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Animations;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Framework.Utils;
|
|
using osu.Game.Rulesets.Judgements;
|
|
using osu.Game.Rulesets.Mania.UI;
|
|
using osu.Game.Rulesets.Scoring;
|
|
using osu.Game.Skinning;
|
|
|
|
namespace osu.Game.Rulesets.Mania.Skinning.Legacy
|
|
{
|
|
public class LegacyManiaJudgementPiece : CompositeDrawable, IAnimatableJudgement
|
|
{
|
|
private readonly HitResult result;
|
|
private readonly Drawable animation;
|
|
|
|
public LegacyManiaJudgementPiece(HitResult result, Drawable animation)
|
|
{
|
|
this.result = result;
|
|
this.animation = animation;
|
|
|
|
Anchor = Anchor.Centre;
|
|
Origin = Anchor.Centre;
|
|
|
|
AutoSizeAxes = Axes.Both;
|
|
}
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load(ISkinSource skin)
|
|
{
|
|
float? scorePosition = skin.GetManiaSkinConfig<float>(LegacyManiaSkinConfigurationLookups.ScorePosition)?.Value;
|
|
|
|
if (scorePosition != null)
|
|
scorePosition -= Stage.HIT_TARGET_POSITION + 150;
|
|
|
|
Y = scorePosition ?? 0;
|
|
|
|
if (animation != null)
|
|
{
|
|
InternalChild = animation.With(d =>
|
|
{
|
|
d.Anchor = Anchor.Centre;
|
|
d.Origin = Anchor.Centre;
|
|
});
|
|
}
|
|
}
|
|
|
|
public void PlayAnimation()
|
|
{
|
|
if (animation == null)
|
|
return;
|
|
|
|
(animation as IFramedAnimation)?.GotoFrame(0);
|
|
|
|
this.FadeInFromZero(20, Easing.Out)
|
|
.Then().Delay(160)
|
|
.FadeOutFromOne(40, Easing.In);
|
|
|
|
switch (result)
|
|
{
|
|
case HitResult.None:
|
|
break;
|
|
|
|
case HitResult.Miss:
|
|
animation.ScaleTo(1.2f).Then().ScaleTo(1, 100, Easing.Out);
|
|
|
|
animation.RotateTo(0);
|
|
animation.RotateTo(RNG.NextSingle(-5.73f, 5.73f), 100, Easing.Out);
|
|
break;
|
|
|
|
default:
|
|
animation.ScaleTo(0.8f)
|
|
.Then().ScaleTo(1, 40)
|
|
// this is actually correct to match stable; there were overlapping transforms.
|
|
.Then().ScaleTo(0.85f)
|
|
.Then().ScaleTo(0.7f, 40)
|
|
.Then().Delay(100)
|
|
.Then().ScaleTo(0.4f, 40, Easing.In);
|
|
break;
|
|
}
|
|
}
|
|
|
|
public Drawable GetAboveHitObjectsProxiedContent() => null;
|
|
}
|
|
}
|