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193e41f878
Visual inspection of taiko gameplay has shown that hitobjects appeared on screen only when the origin of the hitobject came into the bounds of the screen, instead of appearing when any visible part of the hitobject came into the screen bounds. This behaviour was due to lifetime calculation being based on the origin of the hitobject and not taking into account the actual object dimensions. Adjust the lifetime start of the hitobject by subtracting the time needed to show the part of the hitobject that should already be visible on screen when the origin comes into frame. |
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.. | ||
Algorithms | ||
DrawableScrollingRuleset.cs | ||
IScrollingInfo.cs | ||
ScrollingDirection.cs | ||
ScrollingHitObjectContainer.cs | ||
ScrollingPlayfield.cs |