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osu-lazer/osu.Game/Screens/Play/HUDOverlay.cs
2017-05-30 12:23:53 +03:00

145 lines
5.3 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
using osu.Game.Configuration;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays;
using osu.Game.Overlays.Notifications;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Play.HUD;
using OpenTK.Input;
using osu.Game.Screens.Play.ReplaySettings;
namespace osu.Game.Screens.Play
{
public abstract class HUDOverlay : Container
{
private const int duration = 100;
private readonly Container content;
public readonly KeyCounterCollection KeyCounter;
public readonly RollingCounter<int> ComboCounter;
public readonly ScoreCounter ScoreCounter;
public readonly RollingCounter<double> AccuracyCounter;
public readonly HealthDisplay HealthDisplay;
public readonly SongProgress Progress;
public readonly ModDisplay ModDisplay;
public readonly ReplaySettingsOverlay ReplaySettingsOverlay;
private Bindable<bool> showHud;
private bool replaySettingsIsVisible;
private bool replayLoaded;
private static bool hasShownNotificationOnce;
protected abstract KeyCounterCollection CreateKeyCounter();
protected abstract RollingCounter<int> CreateComboCounter();
protected abstract RollingCounter<double> CreateAccuracyCounter();
protected abstract ScoreCounter CreateScoreCounter();
protected abstract HealthDisplay CreateHealthDisplay();
protected abstract SongProgress CreateProgress();
protected abstract ModDisplay CreateModsContainer();
protected abstract ReplaySettingsOverlay CreateReplaySettingsOverlay();
protected HUDOverlay()
{
RelativeSizeAxes = Axes.Both;
Add(content = new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
KeyCounter = CreateKeyCounter(),
ComboCounter = CreateComboCounter(),
ScoreCounter = CreateScoreCounter(),
AccuracyCounter = CreateAccuracyCounter(),
HealthDisplay = CreateHealthDisplay(),
Progress = CreateProgress(),
ModDisplay = CreateModsContainer(),
ReplaySettingsOverlay = CreateReplaySettingsOverlay(),
}
});
}
[BackgroundDependencyLoader(true)]
private void load(OsuConfigManager config, NotificationManager notificationManager)
{
showHud = config.GetBindable<bool>(OsuSetting.ShowInterface);
showHud.ValueChanged += hudVisibility => content.FadeTo(hudVisibility ? 1 : 0, duration);
showHud.TriggerChange();
if (!showHud && !hasShownNotificationOnce)
{
hasShownNotificationOnce = true;
notificationManager?.Post(new SimpleNotification
{
Text = @"The score overlay is currently disabled. You can toggle this by pressing Shift+Tab."
});
}
}
public virtual void BindProcessor(ScoreProcessor processor)
{
ScoreCounter?.Current.BindTo(processor.TotalScore);
AccuracyCounter?.Current.BindTo(processor.Accuracy);
ComboCounter?.Current.BindTo(processor.Combo);
HealthDisplay?.Current.BindTo(processor.Health);
}
public virtual void BindHitRenderer(HitRenderer hitRenderer)
{
hitRenderer.InputManager.Add(KeyCounter.GetReceptor());
replayLoaded = hitRenderer.HasReplayLoaded;
// in the case a replay isn't loaded, we want some elements to only appear briefly.
if (!replayLoaded)
{
ReplaySettingsOverlay.Hide();
ReplaySettingsOverlay.AlwaysPresent = false;
using (ModDisplay.BeginDelayedSequence(2000))
ModDisplay.FadeOut(200);
}
}
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
if (args.Repeat) return false;
if (state.Keyboard.ShiftPressed)
{
switch (args.Key)
{
case Key.Tab:
showHud.Value = !showHud.Value;
return true;
}
}
switch (args.Key)
{
case Key.H:
if (replayLoaded)
{
ReplaySettingsOverlay.FadeTo(replaySettingsIsVisible ? 1 : 0, duration);
replaySettingsIsVisible = !replaySettingsIsVisible;
return true;
}
else return false;
}
return base.OnKeyDown(state, args);
}
}
}