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osu-lazer/osu.Game/Tests/Visual/Multiplayer/MultiplayerTestScene.cs

53 lines
1.9 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Rooms;
using osu.Game.Tests.Beatmaps;
using osu.Game.Tests.Visual.OnlinePlay;
using osu.Game.Tests.Visual.Spectator;
namespace osu.Game.Tests.Visual.Multiplayer
{
/// <summary>
/// The base test scene for all multiplayer components and screens.
/// </summary>
public abstract partial class MultiplayerTestScene : OnlinePlayTestScene, IMultiplayerTestSceneDependencies
{
public const int PLAYER_1_ID = 55;
public const int PLAYER_2_ID = 56;
public TestMultiplayerClient MultiplayerClient => OnlinePlayDependencies.MultiplayerClient;
public TestSpectatorClient SpectatorClient => OnlinePlayDependencies.SpectatorClient;
protected new MultiplayerTestSceneDependencies OnlinePlayDependencies => (MultiplayerTestSceneDependencies)base.OnlinePlayDependencies;
public bool RoomJoined => MultiplayerClient.RoomJoined;
protected Room CreateDefaultRoom()
{
return new Room
{
Name = "test name",
Type = MatchType.HeadToHead,
Playlist =
[
new PlaylistItem(new TestBeatmap(Ruleset.Value).BeatmapInfo)
{
RulesetID = Ruleset.Value.OnlineID
}
]
};
}
/// <summary>
/// Creates and joins a basic multiplayer room.
/// </summary>
protected void JoinRoom(Room room) => MultiplayerClient.CreateRoom(room).FireAndForget();
protected void WaitForJoined() => AddUntilStep("wait for room join", () => RoomJoined);
protected override OnlinePlayTestSceneDependencies CreateOnlinePlayDependencies() => new MultiplayerTestSceneDependencies();
}
}