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An end result of #22674 is that `SkinBlueprintContainer`s are only ever created by supplying a `SkinComponentsContainer` to them. However, `SkinBlueprintContainer` still contained remnants of code that suggested it was designed to handle cases where more than the drawable supplied to it contained more than one `ISerialisableDrawableContainer`, or even zero. The zero path is totally dead right now (because every `SkinComponentsContainer` is *by necessity* an `ISerialisableDrawableContainer`), and the more-than-one path is dead *for now* (and potentially forever?). Therefore, just hard-couple `SkinBlueprintContainer` to receive a single target container. |
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NonSkinnableScreenPlaceholder.cs | ||
SkinBlueprint.cs | ||
SkinBlueprintContainer.cs | ||
SkinComponentToolbox.cs | ||
SkinEditor.cs | ||
SkinEditorChangeHandler.cs | ||
SkinEditorOverlay.cs | ||
SkinEditorSceneLibrary.cs | ||
SkinSelectionHandler.cs | ||
SkinSettingsToolbox.cs |