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osu-lazer/osu.Game.Rulesets.Osu/Skinning/Argon/OsuArgonSkinTransformer.cs
2022-09-22 20:39:42 +03:00

59 lines
2.0 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Game.Rulesets.Scoring;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Osu.Skinning.Argon
{
public class OsuArgonSkinTransformer : SkinTransformer
{
public OsuArgonSkinTransformer(ISkin skin)
: base(skin)
{
}
public override Drawable? GetDrawableComponent(ISkinComponent component)
{
switch (component)
{
case GameplaySkinComponent<HitResult> resultComponent:
return new ArgonJudgementPiece(resultComponent.Component);
case OsuSkinComponent osuComponent:
switch (osuComponent.Component)
{
case OsuSkinComponents.HitCircle:
return new ArgonMainCirclePiece(true);
case OsuSkinComponents.SliderHeadHitCircle:
return new ArgonMainCirclePiece(false);
case OsuSkinComponents.SliderBody:
return new ArgonSliderBody();
case OsuSkinComponents.SliderBall:
return new ArgonSliderBall();
case OsuSkinComponents.SliderFollowCircle:
return new ArgonFollowCircle();
case OsuSkinComponents.SliderScorePoint:
return new ArgonSliderScorePoint();
case OsuSkinComponents.SpinnerBody:
return new ArgonSpinner();
case OsuSkinComponents.ReverseArrow:
return new ArgonReverseArrow();
}
break;
}
return base.GetDrawableComponent(component);
}
}
}