mirror of
https://github.com/ppy/osu.git
synced 2024-12-16 06:45:37 +08:00
100 lines
4.0 KiB
C#
100 lines
4.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Rulesets.Difficulty;
|
|
using osu.Game.Rulesets.Mods;
|
|
using osu.Game.Rulesets.Scoring;
|
|
using osu.Game.Scoring;
|
|
using osu.Game.Scoring.Legacy;
|
|
|
|
namespace osu.Game.Rulesets.Catch.Difficulty
|
|
{
|
|
public class CatchPerformanceCalculator : PerformanceCalculator
|
|
{
|
|
protected new CatchDifficultyAttributes Attributes => (CatchDifficultyAttributes)base.Attributes;
|
|
|
|
private Mod[] mods;
|
|
|
|
private int fruitsHit;
|
|
private int ticksHit;
|
|
private int tinyTicksHit;
|
|
private int tinyTicksMissed;
|
|
private int misses;
|
|
|
|
public CatchPerformanceCalculator(Ruleset ruleset, WorkingBeatmap beatmap, ScoreInfo score)
|
|
: base(ruleset, beatmap, score)
|
|
{
|
|
}
|
|
|
|
public override double Calculate(Dictionary<string, double> categoryDifficulty = null)
|
|
{
|
|
mods = Score.Mods;
|
|
|
|
fruitsHit = Score?.GetCount300() ?? Score.Statistics[HitResult.Perfect];
|
|
ticksHit = Score?.GetCount100() ?? 0;
|
|
tinyTicksHit = Score?.GetCount50() ?? 0;
|
|
tinyTicksMissed = Score?.GetCountKatu() ?? 0;
|
|
misses = Score.Statistics[HitResult.Miss];
|
|
|
|
// Don't count scores made with supposedly unranked mods
|
|
if (mods.Any(m => !m.Ranked))
|
|
return 0;
|
|
|
|
// We are heavily relying on aim in catch the beat
|
|
double value = Math.Pow(5.0 * Math.Max(1.0, Attributes.StarRating / 0.0049) - 4.0, 2.0) / 100000.0;
|
|
|
|
// Longer maps are worth more. "Longer" means how many hits there are which can contribute to combo
|
|
int numTotalHits = totalComboHits();
|
|
|
|
// Longer maps are worth more
|
|
double lengthBonus =
|
|
0.95 + 0.4 * Math.Min(1.0, numTotalHits / 3000.0) +
|
|
(numTotalHits > 3000 ? Math.Log10(numTotalHits / 3000.0) * 0.5 : 0.0);
|
|
|
|
// Longer maps are worth more
|
|
value *= lengthBonus;
|
|
|
|
// Penalize misses exponentially. This mainly fixes tag4 maps and the likes until a per-hitobject solution is available
|
|
value *= Math.Pow(0.97, misses);
|
|
|
|
// Combo scaling
|
|
if (Attributes.MaxCombo > 0)
|
|
value *= Math.Min(Math.Pow(Attributes.MaxCombo, 0.8) / Math.Pow(Attributes.MaxCombo, 0.8), 1.0);
|
|
|
|
double approachRateFactor = 1.0;
|
|
if (Attributes.ApproachRate > 9.0)
|
|
approachRateFactor += 0.1 * (Attributes.ApproachRate - 9.0); // 10% for each AR above 9
|
|
else if (Attributes.ApproachRate < 8.0)
|
|
approachRateFactor += 0.025 * (8.0 - Attributes.ApproachRate); // 2.5% for each AR below 8
|
|
|
|
value *= approachRateFactor;
|
|
|
|
if (mods.Any(m => m is ModHidden))
|
|
// Hiddens gives nothing on max approach rate, and more the lower it is
|
|
value *= 1.05 + 0.075 * (10.0 - Math.Min(10.0, Attributes.ApproachRate)); // 7.5% for each AR below 10
|
|
|
|
if (mods.Any(m => m is ModFlashlight))
|
|
// Apply length bonus again if flashlight is on simply because it becomes a lot harder on longer maps.
|
|
value *= 1.35 * lengthBonus;
|
|
|
|
// Scale the aim value with accuracy _slightly_
|
|
value *= Math.Pow(accuracy(), 5.5);
|
|
|
|
// Custom multipliers for NoFail. SpunOut is not applicable.
|
|
if (mods.Any(m => m is ModNoFail))
|
|
value *= 0.90;
|
|
|
|
return value;
|
|
}
|
|
|
|
private float accuracy() => totalHits() == 0 ? 0 : Math.Clamp((float)totalSuccessfulHits() / totalHits(), 0, 1);
|
|
private int totalHits() => tinyTicksHit + ticksHit + fruitsHit + misses + tinyTicksMissed;
|
|
private int totalSuccessfulHits() => tinyTicksHit + ticksHit + fruitsHit;
|
|
private int totalComboHits() => misses + ticksHit + fruitsHit;
|
|
}
|
|
}
|