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178 lines
6.3 KiB
C#
178 lines
6.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Utils;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Edit.Compose.Components;
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using osu.Game.Skinning;
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using osu.Game.Utils;
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using osuTK;
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namespace osu.Game.Overlays.SkinEditor
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{
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public partial class SkinSelectionScaleHandler : SelectionScaleHandler
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{
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public Action<Drawable, Vector2> UpdatePosition { get; init; } = null!;
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public event Action<Axes>? PerformFlipFromScaleHandles;
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[Resolved]
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private IEditorChangeHandler? changeHandler { get; set; }
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private BindableList<ISerialisableDrawable> selectedItems { get; } = new BindableList<ISerialisableDrawable>();
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[BackgroundDependencyLoader]
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private void load(SkinEditor skinEditor)
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{
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selectedItems.BindTo(skinEditor.SelectedComponents);
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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selectedItems.CollectionChanged += (_, __) => updateState();
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updateState();
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}
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private void updateState()
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{
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CanScaleX.Value = allSelectedSupportManualSizing(Axes.X);
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CanScaleY.Value = allSelectedSupportManualSizing(Axes.Y);
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CanScaleDiagonally.Value = true;
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}
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private bool allSelectedSupportManualSizing(Axes axis) => selectedItems.All(b => (b as CompositeDrawable)?.AutoSizeAxes.HasFlag(axis) == false);
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private Dictionary<Drawable, OriginalDrawableState>? objectsInScale;
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private Vector2? defaultOrigin;
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private bool isFlippedX;
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private bool isFlippedY;
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public override void Begin()
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{
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if (objectsInScale != null)
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throw new InvalidOperationException($"Cannot {nameof(Begin)} a scale operation while another is in progress!");
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changeHandler?.BeginChange();
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objectsInScale = selectedItems.Cast<Drawable>().ToDictionary(d => d, d => new OriginalDrawableState(d));
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OriginalSurroundingQuad = ToLocalSpace(GeometryUtils.GetSurroundingQuad(objectsInScale.SelectMany(d => d.Key.ScreenSpaceDrawQuad.GetVertices().ToArray())));
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defaultOrigin = OriginalSurroundingQuad.Value.Centre;
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isFlippedX = false;
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isFlippedY = false;
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}
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public override void Update(Vector2 scale, Vector2? origin = null, Axes adjustAxis = Axes.Both)
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{
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if (objectsInScale == null)
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throw new InvalidOperationException($"Cannot {nameof(Update)} a scale operation without calling {nameof(Begin)} first!");
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Debug.Assert(defaultOrigin != null && OriginalSurroundingQuad != null);
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var actualOrigin = ToScreenSpace(origin ?? defaultOrigin.Value);
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if ((adjustAxis == Axes.Y && !allSelectedSupportManualSizing(Axes.Y)) ||
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(adjustAxis == Axes.X && !allSelectedSupportManualSizing(Axes.X)))
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return;
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// If the selection has no area we cannot scale it
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if (OriginalSurroundingQuad.Value.Width == 0 || OriginalSurroundingQuad.Value.Height == 0)
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return;
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// for now aspect lock scale adjustments that occur at corners.
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if (adjustAxis == Axes.Both)
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{
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// project scale vector along diagonal
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scale = new Vector2((scale.X + scale.Y) * 0.5f);
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}
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// If any of the selection have been rotated and the adjust axis is not both,
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// we would require skew logic to achieve a correct image editor-like scale.
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// For now we just ignore, because it would likely not be the user's expected transform anyway.
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bool flippedX = scale.X < 0;
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bool flippedY = scale.Y < 0;
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Axes toFlip = Axes.None;
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if (flippedX != isFlippedX)
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{
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isFlippedX = flippedX;
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toFlip |= Axes.X;
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}
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if (flippedY != isFlippedY)
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{
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isFlippedY = flippedY;
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toFlip |= Axes.Y;
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}
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if (toFlip != Axes.None)
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{
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PerformFlipFromScaleHandles?.Invoke(toFlip);
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return;
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}
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foreach (var (b, originalState) in objectsInScale)
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{
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UpdatePosition(b, GeometryUtils.GetScaledPosition(scale, actualOrigin, originalState.ScreenSpaceOriginPosition));
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var currentScale = scale;
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if (Precision.AlmostEquals(MathF.Abs(b.Rotation) % 180, 90))
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currentScale = new Vector2(scale.Y, scale.X);
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switch (adjustAxis)
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{
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case Axes.X:
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b.Width = MathF.Abs(originalState.Width * currentScale.X);
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break;
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case Axes.Y:
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b.Height = MathF.Abs(originalState.Height * currentScale.Y);
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break;
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case Axes.Both:
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b.Scale = originalState.Scale * currentScale;
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break;
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}
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}
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}
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public override void Commit()
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{
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if (objectsInScale == null)
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throw new InvalidOperationException($"Cannot {nameof(Commit)} a scale operation without calling {nameof(Begin)} first!");
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changeHandler?.EndChange();
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objectsInScale = null;
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defaultOrigin = null;
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}
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private struct OriginalDrawableState
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{
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public float Width { get; }
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public float Height { get; }
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public Vector2 Scale { get; }
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public Vector2 ScreenSpaceOriginPosition { get; }
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public OriginalDrawableState(Drawable drawable)
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{
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Width = drawable.Width;
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Height = drawable.Height;
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Scale = drawable.Scale;
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ScreenSpaceOriginPosition = drawable.ToScreenSpace(drawable.OriginPosition);
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}
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}
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}
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}
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