.. |
AlreadyInRoomException.cs
|
Standardise exception naming
|
2020-12-09 12:07:19 +09:00 |
IMultiplayerClient.cs
|
Fix typo in IMultiplayerClient xmldoc
|
2020-12-09 12:03:52 +09:00 |
IMultiplayerServer.cs
|
Add missing licence headers
|
2020-12-09 12:17:37 +09:00 |
InvalidStateChangeException.cs
|
Standardise exception naming
|
2020-12-09 12:07:19 +09:00 |
InvalidStateException.cs
|
Move exceptions to common code
|
2020-12-08 20:43:18 +09:00 |
LockUntilDisposal.cs
|
Change locking mechanism for multiplayer rooms to use using-disposal pattern
|
2020-12-08 20:43:18 +09:00 |
MultiplayerClientState.cs
|
Change get-only property for now
|
2020-12-09 12:38:24 +09:00 |
MultiplayerRoom.cs
|
Remove Empty() implementation for RoomSettings until otherwise necessary
|
2020-12-09 12:12:03 +09:00 |
MultiplayerRoomSettings.cs
|
Remove Empty() implementation for RoomSettings until otherwise necessary
|
2020-12-09 12:12:03 +09:00 |
MultiplayerRoomState.cs
|
Document room states and remove unnecessary WaitingForResults state
|
2020-12-08 20:43:18 +09:00 |
MultiplayerRoomUser.cs
|
Change user id type to int
|
2020-12-09 12:10:47 +09:00 |
MultiplayerUserState.cs
|
Add note about LoadRequested only being sent to a subset of room users
|
2020-12-08 20:43:18 +09:00 |
NotHostException.cs
|
Add exception to be thrown when an operation is requested requiring host when not host
|
2020-12-08 20:43:18 +09:00 |
NotJoinedRoomException.cs
|
Add missing licence headers
|
2020-12-09 12:17:37 +09:00 |