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osu-lazer/osu.Game/Online/RealtimeMultiplayer
2020-12-09 12:38:24 +09:00
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AlreadyInRoomException.cs Standardise exception naming 2020-12-09 12:07:19 +09:00
IMultiplayerClient.cs Fix typo in IMultiplayerClient xmldoc 2020-12-09 12:03:52 +09:00
IMultiplayerServer.cs Add missing licence headers 2020-12-09 12:17:37 +09:00
InvalidStateChangeException.cs Standardise exception naming 2020-12-09 12:07:19 +09:00
InvalidStateException.cs Move exceptions to common code 2020-12-08 20:43:18 +09:00
LockUntilDisposal.cs Change locking mechanism for multiplayer rooms to use using-disposal pattern 2020-12-08 20:43:18 +09:00
MultiplayerClientState.cs Change get-only property for now 2020-12-09 12:38:24 +09:00
MultiplayerRoom.cs Remove Empty() implementation for RoomSettings until otherwise necessary 2020-12-09 12:12:03 +09:00
MultiplayerRoomSettings.cs Remove Empty() implementation for RoomSettings until otherwise necessary 2020-12-09 12:12:03 +09:00
MultiplayerRoomState.cs Document room states and remove unnecessary WaitingForResults state 2020-12-08 20:43:18 +09:00
MultiplayerRoomUser.cs Change user id type to int 2020-12-09 12:10:47 +09:00
MultiplayerUserState.cs Add note about LoadRequested only being sent to a subset of room users 2020-12-08 20:43:18 +09:00
NotHostException.cs Add exception to be thrown when an operation is requested requiring host when not host 2020-12-08 20:43:18 +09:00
NotJoinedRoomException.cs Add missing licence headers 2020-12-09 12:17:37 +09:00