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osu-lazer/osu.Game/Overlays/Settings/Sections/Gameplay/HUDSettings.cs
2022-11-27 00:00:27 +09:00

50 lines
1.8 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Localisation;
using osu.Game.Configuration;
using osu.Game.Localisation;
namespace osu.Game.Overlays.Settings.Sections.Gameplay
{
public partial class HUDSettings : SettingsSubsection
{
protected override LocalisableString Header => GameplaySettingsStrings.HUDHeader;
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
Children = new Drawable[]
{
new SettingsEnumDropdown<HUDVisibilityMode>
{
LabelText = GameplaySettingsStrings.HUDVisibilityMode,
Current = config.GetBindable<HUDVisibilityMode>(OsuSetting.HUDVisibilityMode)
},
new SettingsCheckbox
{
ClassicDefault = false,
LabelText = GameplaySettingsStrings.ShowHealthDisplayWhenCantFail,
Current = config.GetBindable<bool>(OsuSetting.ShowHealthDisplayWhenCantFail),
Keywords = new[] { "hp", "bar" }
},
new SettingsCheckbox
{
LabelText = GameplaySettingsStrings.AlwaysShowKeyOverlay,
Current = config.GetBindable<bool>(OsuSetting.KeyOverlay),
Keywords = new[] { "counter" },
},
new SettingsCheckbox
{
LabelText = GameplaySettingsStrings.AlwaysShowGameplayLeaderboard,
Current = config.GetBindable<bool>(OsuSetting.GameplayLeaderboard),
},
};
}
}
}