mirror of
https://github.com/ppy/osu.git
synced 2024-11-15 02:17:46 +08:00
219 lines
7.2 KiB
C#
219 lines
7.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using System.Linq;
|
|
using NUnit.Framework;
|
|
using osu.Framework.Extensions.ObjectExtensions;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Beatmaps.ControlPoints;
|
|
using osu.Game.Rulesets.Mods;
|
|
using osu.Game.Rulesets.Objects;
|
|
using osu.Game.Rulesets.Objects.Types;
|
|
using osu.Game.Rulesets.Osu.Mods;
|
|
using osu.Game.Rulesets.Osu.Objects;
|
|
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
|
using osu.Game.Rulesets.Scoring;
|
|
using osu.Game.Tests.Visual;
|
|
using osuTK;
|
|
|
|
namespace osu.Game.Rulesets.Osu.Tests
|
|
{
|
|
public partial class TestSceneHitCircleLateFade : OsuTestScene
|
|
{
|
|
private float? alphaAtMiss;
|
|
|
|
[Test]
|
|
public void TestHitCircleClassicModMiss()
|
|
{
|
|
AddStep("Create hit circle", () =>
|
|
{
|
|
SelectedMods.Value = new Mod[] { new OsuModClassic() };
|
|
createCircle();
|
|
});
|
|
|
|
AddUntilStep("Wait until circle is missed", () => alphaAtMiss.IsNotNull());
|
|
AddAssert("Transparent when missed", () => alphaAtMiss == 0);
|
|
}
|
|
|
|
[Test]
|
|
public void TestHitCircleClassicAndFullHiddenMods()
|
|
{
|
|
AddStep("Create hit circle", () =>
|
|
{
|
|
SelectedMods.Value = new Mod[] { new OsuModHidden(), new OsuModClassic() };
|
|
createCircle();
|
|
});
|
|
|
|
AddUntilStep("Wait until circle is missed", () => alphaAtMiss.IsNotNull());
|
|
AddAssert("Transparent when missed", () => alphaAtMiss == 0);
|
|
}
|
|
|
|
[Test]
|
|
public void TestHitCircleClassicAndApproachCircleOnlyHiddenMods()
|
|
{
|
|
AddStep("Create hit circle", () =>
|
|
{
|
|
SelectedMods.Value = new Mod[] { new OsuModHidden { OnlyFadeApproachCircles = { Value = true } }, new OsuModClassic() };
|
|
createCircle();
|
|
});
|
|
|
|
AddUntilStep("Wait until circle is missed", () => alphaAtMiss.IsNotNull());
|
|
AddAssert("Transparent when missed", () => alphaAtMiss == 0);
|
|
}
|
|
|
|
/// <summary>
|
|
/// No early fade is expected to be applied if the hit circle has been hit.
|
|
/// </summary>
|
|
[Test]
|
|
public void TestHitCircleClassicModHit()
|
|
{
|
|
TestDrawableHitCircle circle = null!;
|
|
|
|
AddStep("Create hit circle", () =>
|
|
{
|
|
SelectedMods.Value = new Mod[] { new OsuModClassic() };
|
|
circle = createCircle(true);
|
|
});
|
|
|
|
AddUntilStep("Wait until circle is hit", () => circle.Result?.Type == HitResult.Great);
|
|
AddUntilStep("Wait for miss window", () => Clock.CurrentTime, () => Is.GreaterThanOrEqualTo(circle.HitObject.StartTime + circle.HitObject.HitWindows.WindowFor(HitResult.Miss)));
|
|
AddAssert("Check circle is still visible", () => circle.Alpha, () => Is.GreaterThan(0));
|
|
}
|
|
|
|
[Test]
|
|
public void TestHitCircleNoModMiss()
|
|
{
|
|
AddStep("Create hit circle", () =>
|
|
{
|
|
SelectedMods.Value = Array.Empty<Mod>();
|
|
createCircle();
|
|
});
|
|
|
|
AddUntilStep("Wait until circle is missed", () => alphaAtMiss.IsNotNull());
|
|
AddAssert("Opaque when missed", () => alphaAtMiss == 1);
|
|
}
|
|
|
|
[Test]
|
|
public void TestHitCircleNoModHit()
|
|
{
|
|
AddStep("Create hit circle", () =>
|
|
{
|
|
SelectedMods.Value = Array.Empty<Mod>();
|
|
createCircle(true);
|
|
});
|
|
}
|
|
|
|
[Test]
|
|
public void TestSliderClassicMod()
|
|
{
|
|
AddStep("Create slider", () =>
|
|
{
|
|
SelectedMods.Value = new Mod[] { new OsuModClassic() };
|
|
createSlider();
|
|
});
|
|
|
|
AddUntilStep("Wait until head circle is missed", () => alphaAtMiss.IsNotNull());
|
|
AddAssert("Head circle transparent when missed", () => alphaAtMiss == 0);
|
|
}
|
|
|
|
[Test]
|
|
public void TestSliderNoMod()
|
|
{
|
|
AddStep("Create slider", () =>
|
|
{
|
|
SelectedMods.Value = Array.Empty<Mod>();
|
|
createSlider();
|
|
});
|
|
|
|
AddUntilStep("Wait until head circle is missed", () => alphaAtMiss.IsNotNull());
|
|
AddAssert("Head circle opaque when missed", () => alphaAtMiss == 1);
|
|
}
|
|
|
|
private TestDrawableHitCircle createCircle(bool shouldHit = false)
|
|
{
|
|
alphaAtMiss = null;
|
|
|
|
TestDrawableHitCircle drawableHitCircle = new TestDrawableHitCircle(new HitCircle
|
|
{
|
|
StartTime = Time.Current + 500,
|
|
Position = new Vector2(250),
|
|
}, shouldHit);
|
|
|
|
drawableHitCircle.Scale = new Vector2(2f);
|
|
|
|
LoadComponent(drawableHitCircle);
|
|
foreach (var mod in SelectedMods.Value.OfType<IApplicableToDrawableHitObject>())
|
|
mod.ApplyToDrawableHitObject(drawableHitCircle);
|
|
|
|
drawableHitCircle.HitObject.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
|
|
|
drawableHitCircle.OnNewResult += (_, result) =>
|
|
{
|
|
if (!result.IsHit)
|
|
alphaAtMiss = drawableHitCircle.Alpha;
|
|
};
|
|
|
|
Child = drawableHitCircle;
|
|
|
|
return drawableHitCircle;
|
|
}
|
|
|
|
private void createSlider()
|
|
{
|
|
alphaAtMiss = null;
|
|
|
|
DrawableSlider drawableSlider = new DrawableSlider(new Slider
|
|
{
|
|
StartTime = Time.Current + 500,
|
|
Position = new Vector2(250),
|
|
Path = new SliderPath(PathType.Linear, new[]
|
|
{
|
|
Vector2.Zero,
|
|
new Vector2(0, 100),
|
|
})
|
|
});
|
|
|
|
drawableSlider.Scale = new Vector2(2f);
|
|
|
|
drawableSlider.HitObject.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
|
|
|
drawableSlider.OnLoadComplete += _ =>
|
|
{
|
|
foreach (var mod in SelectedMods.Value.OfType<IApplicableToDrawableHitObject>())
|
|
mod.ApplyToDrawableHitObject(drawableSlider.HeadCircle);
|
|
|
|
drawableSlider.HeadCircle.OnNewResult += (_, result) =>
|
|
{
|
|
if (!result.IsHit)
|
|
alphaAtMiss = drawableSlider.HeadCircle.Alpha;
|
|
};
|
|
};
|
|
|
|
Child = drawableSlider;
|
|
}
|
|
|
|
protected partial class TestDrawableHitCircle : DrawableHitCircle
|
|
{
|
|
private readonly bool shouldHit;
|
|
|
|
public TestDrawableHitCircle(HitCircle h, bool shouldHit)
|
|
: base(h)
|
|
{
|
|
this.shouldHit = shouldHit;
|
|
}
|
|
|
|
protected override void CheckForResult(bool userTriggered, double timeOffset)
|
|
{
|
|
if (shouldHit && !userTriggered && timeOffset >= 0)
|
|
{
|
|
// force success
|
|
ApplyResult(r => r.Type = HitResult.Great);
|
|
}
|
|
else
|
|
base.CheckForResult(userTriggered, timeOffset);
|
|
}
|
|
}
|
|
}
|
|
}
|