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osu-lazer/osu.Game/Tests/Visual/TestCaseResults.cs
2017-10-04 22:52:12 +03:00

64 lines
1.8 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Ranking;
using osu.Game.Users;
namespace osu.Game.Tests.Visual
{
internal class TestCaseResults : OsuTestCase
{
private BeatmapManager beatmaps;
public override string Description => @"Results after playing.";
[BackgroundDependencyLoader]
private void load(BeatmapManager beatmaps)
{
this.beatmaps = beatmaps;
}
private WorkingBeatmap beatmap;
protected override void LoadComplete()
{
base.LoadComplete();
if (beatmap == null)
{
var beatmapInfo = beatmaps.QueryBeatmap(b => b.RulesetInfoId == 0);
if (beatmapInfo != null)
beatmap = beatmaps.GetWorkingBeatmap(beatmapInfo);
}
Add(new Results(new Score
{
TotalScore = 2845370,
Accuracy = 0.98,
MaxCombo = 123,
Rank = ScoreRank.A,
Date = DateTimeOffset.Now,
Statistics = new Dictionary<string, dynamic>
{
{ "300", 50 },
{ "100", 20 },
{ "50", 50 },
{ "x", 1 }
},
User = new User
{
Username = "peppy",
}
})
{
InitialBeatmap = beatmap
});
}
}
}