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osu-lazer/osu.Game/Screens/OnlinePlay/Multiplayer
Dean Herbert 45c578b857 Remove selection polling from multiplayer
Looks like this was just copy-paste without any thought into whether it
should exist. It really shouldn't exist.

This is a thing for the playlists system because the *whole system*
there relies on polling the web API to get updated information. In the
case of mutliplayer, we hand off all communications to the realtime
server at the point of joining the rooms.

The argument that this was there to do faster polling on the selection
isn't valid since the polling times were the same for both cases.

Closes #11348.
2020-12-29 15:10:09 +09:00
..
Match Don't fail if the local user is not present in room users when updating ready button state 2020-12-26 10:49:22 +09:00
Participants Allow null users to still be displayed in the participant list 2020-12-28 15:03:44 +09:00
CreateMultiplayerMatchButton.cs Re-namespace all files in OnlinePlay directory 2020-12-25 16:50:09 +01:00
Multiplayer.cs Remove selection polling from multiplayer 2020-12-29 15:10:09 +09:00
MultiplayerFilterControl.cs Re-namespace all files in OnlinePlay directory 2020-12-25 16:50:09 +01:00
MultiplayerLoungeSubScreen.cs Re-namespace all files in OnlinePlay directory 2020-12-25 16:50:09 +01:00
MultiplayerMatchSongSelect.cs Revert user changes if no selection was made 2020-12-28 12:35:17 +01:00
MultiplayerMatchSubScreen.cs Rename variable to make more sense 2020-12-29 14:27:35 +09:00
MultiplayerPlayer.cs Re-namespace all files in OnlinePlay directory 2020-12-25 16:50:09 +01:00
MultiplayerResultsScreen.cs Re-namespace all files in OnlinePlay directory 2020-12-25 16:50:09 +01:00
MultiplayerRoomComposite.cs Rename OnRoomChanged to OnRoomUpdated to avoid confusion 2020-12-26 10:49:02 +09:00
MultiplayerRoomManager.cs Remove selection polling from multiplayer 2020-12-29 15:10:09 +09:00